Card

Hermit of the Natterknolls

Creature — Human Werewolf


Whenever an opponent casts a spell during your turn, draw a card.
At the beginning of each upkeep, if no spells were cast last turn, transform Hermit of the Natterknolls.

He hates company . . .


  Shadows over Innistrad (SOI)
#209a, Uncommon

Illustrated by: Dan Scott
Multiverse ID: 409968

Not Legal Alchemy BO1
Not Legal Standard BO1
Not Legal Brawl
Not Legal Explorer BO1
Not Legal Historic BO1
Not Legal Historic Brawl
Not Legal Pauper
Not Legal Traditional Standard
Not Legal Timeless BO1
Not Legal Traditional Alchemy
Not Legal Traditional Explorer
Not Legal Traditional Historic
Not Legal Traditional Timeless

Rulings

  • 2016-04-08
    The first ability of Hermit of the Natterknolls will resolve even if the spell your opponent casts is countered.
  • 2016-04-08
    You may cast spells or activate abilities after the first ability of Hermit of the Natterknolls has resolved but before the spell that caused it to trigger has resolved.
  • 2016-04-08
    The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn.
  • 2016-07-13
    For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).
PRINTS USD EUR Tix
$0.33 €0.21 0.03
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