Card

Ulrich, Uncontested Alpha

Legendary Creature — Werewolf


Whenever this creature transforms into Ulrich, Uncontested Alpha, you may have it fight target non-Werewolf creature you don't control.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ulrich, Uncontested Alpha.


  Shadows Over Innistrad Remastered (SIR)
#246b, Rare

Illustrated by: Slawomir Maniak

Ulrich, Uncontested Alpha Commander decks

Rulings

  • 2016-07-13
    The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn’t on the battlefield for some or all of that turn.
  • 2016-07-13
    For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).
  • 2016-07-13
    You choose the target of the Ulrich, Uncontested Alpha’s first ability as it goes on the stack, but you choose whether or not to fight as that ability resolves.
  • 2016-07-13
    If the targeted creature is an illegal target when Ulrich, Uncontested Alpha’s first ability tries to resolve, the ability doesn’t resolve.
  • 2016-07-13
    If Ulrich is no longer on the battlefield as Ulrich, Uncontested Alpha’s first ability resolves, the targeted creature won’t deal or be dealt damage.
  • 2016-07-13
    Ulrich, Uncontested Alpha’s last ability only triggers if a single player has cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won’t trigger.
  • 2016-07-13
    To trigger the Werewolf’s back face’s transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won’t trigger.