Card

Wild Swing

Sorcery


Choose three target nonenchantment permanents. Destroy one of them at random.

Though the shaman rarely got what she wanted, she was never disappointed in the result.


  Shadowmoor (SHM)
#108, Uncommon

Illustrated by: Richard Kane Ferguson
Multiverse ID: 158686

Not Legal Alchemy BO1
Not Legal Standard BO1
Not Legal Brawl
Not Legal Explorer BO1
Not Legal Historic BO1
Not Legal Historic Brawl
Not Legal Pauper
Not Legal Pioneer
Not Legal Traditional Standard
Not Legal Timeless BO1
Not Legal Traditional Alchemy
Not Legal Traditional Explorer
Not Legal Traditional Historic
Not Legal Traditional Timeless

Rulings

  • 2008-05-01
    You target three permanents as you cast Wild Swing. You don't randomly choose which one will be destroyed until Wild Swing resolves. If one of those permanents has become an illegal target by then, you randomly choose between the other two. If two of those permanents have become illegal targets by then, there is no random choice — the remaining permanent is destroyed.
  • 2013-07-01
    If one of the targets has indestructible, it can be chosen at random but nothing will happen to it if it is.
  • 2008-05-01
    As Wild Swing resolves, there is no time to react between the time a permanent is chosen at random and the time it's destroyed. If you want to put a regeneration shield on one of those permanents, or sacrifice it for some effect, or anything else, you must do so before Wild Swing resolves (and before you know which one of the permanents will be chosen at random).
PRINTS USD EUR Tix
$0.25 €0.25 0.03
USD Non-foil
USD Foil
EUR Non-foil
EUR Foil