Card

Prison Term

Enchantment — Aura


Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
Whenever a creature enters the battlefield under an opponent's control, you may attach Prison Term to that creature.

Clear out the cell. Bring in the next prisoner.


  Shadowmoor (SHM)
#18, Uncommon

Illustrated by: Zoltan Boros & Gabor Szikszai
Multiverse ID: 146001

Not Legal Alchemy BO1
Not Legal Standard BO1
Not Legal Brawl
Not Legal Explorer BO1
Not Legal Historic BO1
Not Legal Pauper
Not Legal Pioneer
Not Legal Traditional Standard
Not Legal Timeless BO1
Not Legal Traditional Alchemy
Not Legal Traditional Explorer
Not Legal Traditional Historic
Not Legal Traditional Timeless

Rulings

  • 2008-05-01
    The last ability works only if Prison Term is already on the battlefield. You may move it from the creature it's currently enchanting onto the new creature.
  • 2016-06-08
    Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keywords are activated abilities and will have colons in their reminder text.
PRINTS USD EUR Tix
$0.80 €0.39 0.04
$0.97 0.28
$0.75 €0.41 0.03
$0.49
USD Non-foil
USD Foil
EUR Non-foil
EUR Foil