Card

New Prahv Guildmage

Creature — Human Wizard


: Target creature gains flying until end of turn.
: Detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)


  Return to Ravnica (RTR)
#181, Uncommon

Illustrated by: Karl Kopinski
Multiverse ID: 270367

Not Legal Alchemy BO1
Not Legal Standard BO1
Not Legal Brawl
Not Legal Explorer BO1
Not Legal Historic BO1
Not Legal Historic Brawl
Not Legal Pauper
Not Legal Traditional Standard
Not Legal Timeless BO1
Not Legal Traditional Alchemy
Not Legal Traditional Explorer
Not Legal Traditional Historic
Not Legal Traditional Timeless

Rulings

  • 2013-04-15
    Activated abilities include a colon and are written in the form "[cost]: [effect]." No one can activate any activated abilities, including mana abilities, of a detained permanent.
  • 2013-04-15
    The static abilities of a detained permanent still apply. The triggered abilities of a detained permanent can still trigger.
  • 2013-04-15
    If a creature is already attacking or blocking when it's detained, it won't be removed from combat. It will continue to attack or block.
  • 2013-04-15
    If a permanent's activated ability is on the stack when that permanent is detained, the ability will be unaffected.
  • 2013-04-15
    If a noncreature permanent is detained and later turns into a creature, it won't be able to attack or block.
  • 2013-04-15
    When a player leaves a multiplayer game, any continuous effects with durations that last until that player's next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely.
PRINTS USD EUR Tix
$0.20 €0.07 0.03
USD Non-foil
USD Foil
EUR Non-foil
EUR Foil