Card

War Room

Land


: Add .
, , Pay life equal to the number of colors in your commanders' color identity: Draw a card.

A speech to stir the Brothers of Steel, a speech to bring the Enclave to heel, a speech to rouse a robotic ideal.


  Fallout (PIP)
#1068, Rare

Illustrated by: Desmuncubic

Not Legal Alchemy BO1
Not Legal Standard BO1
Not Legal Brawl
Not Legal Explorer BO1
Not Legal Historic BO1
Not Legal Modern
Not Legal Pauper
Not Legal Pioneer
Not Legal Traditional Standard
Not Legal Timeless BO1
Not Legal Traditional Alchemy
Not Legal Traditional Explorer
Not Legal Traditional Historic
Not Legal Traditional Timeless

Rulings

  • 2020-11-10
    Color identity is set before the game begins and doesn't change during the game, even if your commander is in a hidden zone (like the hand or library) or an effect changes your commander's color.
  • 2020-11-10
    If your commander has no colors in its color identity, you pay no life to activate War Room's last ability.
  • 2020-11-10
    If you don't have a commander, you can't activate War Room's last ability at all.