Card

Port Town

Land


As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped.
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A haunted fog known as the Nebelgast shrouds the cities along Nephalia's coast.


  Neon Dynasty Commander (NEC)
#174, Rare

Illustrated by: Kamila Szutenberg
Multiverse ID: 554256

Rulings

  • 2016-04-08
    You may reveal any land card with either or both of the appropriate subtypes. It doesn’t have to be a basic land. For example, you could reveal Canopy Vista from the Battle for Zendikar set to satisfy the ability of Port Town.
  • 2016-04-08
    Lands don’t have a subtype just because they can produce mana of the corresponding color. Port Town itself is neither a Plains nor an Island, even though it produces white and blue mana, so you can’t reveal one to satisfy the ability of another.
  • 2016-04-08
    If a Plains or Island is entering the battlefield from your hand at the same time as Port Town, you may reveal the other land to have Port Town enter untapped.
  • 2016-04-08
    If an effect instructs you to put Port Town onto the battlefield tapped, it will still enter the battlefield tapped even if you reveal a land card from your hand.
  • 2016-04-08
    Lands don't have a subtype just because they can produce mana of the corresponding color. Port Town itself is neither a Plains nor an Island, even though it produces white and blue mana, so you can't reveal one to satisfy the ability of another.
  • 2016-04-08
    You may reveal any land card with either or both of the appropriate subtypes. It doesn't have to be a basic land. For example, you could reveal Canopy Vista from the Battle for Zendikar set to satisfy the ability of Port Town.
USD Non-foil
EUR Non-foil