Enchantment — Case
When this Case enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
To solve — There are five colors among permanents you control. (If unsolved, solve at the beginning of your end step.)
Solved — At the beginning of combat on your turn, target creature you control gains flying, double strike, and vigilance until end of turn.
  |
Murders at Karlov Manor (MKM)
#1, Uncommon |
Illustrated by: Peter Polach
PRINTS | USD | EUR | Tix | |
---|---|---|---|---|
$0.20 | €0.12 | 0.03 |