Card

Invert Polarity

Instant


Choose target spell, then flip a coin. If you win the flip, gain control of that spell and you may choose new targets for it. If you lose the flip, counter that spell.

"Skreeg! I thought I told you to stop messing with . . . Oh, that worked. Good job, Skreeg." —Ral Zarek


  Modern Horizons 3 (MH3)
#459, Rare

Illustrated by: Leonardo Santanna
Multiverse ID: 661660

Not Legal Alchemy BO1
Not Legal Standard BO1
Not Legal Brawl
Not Legal Explorer BO1
Not Legal Pauper
Not Legal Pioneer
Not Legal Traditional Standard
Not Legal Traditional Alchemy
Not Legal Traditional Explorer

Rulings

  • 2024-06-07
    You don't make any decisions about new targets for the spell until you win the flip.
  • 2024-06-07
    If you choose new targets for the target spell, the new targets must be legal.
  • 2024-06-07
    If the target spell has a variable number of targets, you can't change how many targets it has.
  • 2024-06-07
    If the target spell has damage divided as it was cast, the division can't be changed although the targets receiving that damage still can. The same is true of spells that distribute counters.
PRINTS USD EUR Tix
$1.53 €1.60 0.02
$1.72 0.08
USD Non-foil
USD Foil