Card

Savage Punch

Sorcery


Target creature you control fights target creature you don't control.
Ferocious — The creature you control gets +2/+2 until end of turn before it fights if you control a creature with power 4 or greater.


  Mystery Booster (MB1)
#1324, Common

Illustrated by: Wesley Burt

Rulings

  • 2014-09-20
    You can’t cast Savage Punch unless you target both a creature you control and a creature you don’t control.
  • 2014-09-20
    If either target is an illegal target when Savage Punch tries to resolve, neither creature will deal or be dealt damage.
  • 2014-09-20
    Assuming the ferocious ability applies, if just the creature you control is an illegal target when Savage Punch tries to resolve, it won’t get +2/+2 until end of turn. If the creature you control is a legal target but the creature you don’t control isn’t, the creature you control will get +2/+2 until end of turn.
  • 2014-09-20
    Some ferocious abilities that appear on instants and sorceries use the word “instead.” These spells have an upgraded effect if you control a creature with power 4 or greater as they resolve. For these, you only get the upgraded effect, not both effects.
  • 2014-09-20
    Ferocious abilities of instants and sorceries that don’t use the word “instead” will provide an additional effect if you control a creature with power 4 or greater as they resolve.
USD Non-foil