Card

Grim Affliction

Instant


Put a -1/-1 counter on target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Even the small wounds let hope bleed out.


  Mystery Booster (MB1)
#678, Common

Illustrated by: Erica Yang

Not Legal Alchemy BO1
Not Legal Standard BO1
Not Legal Brawl
Not Legal Explorer BO1
Not Legal Historic BO1
Not Legal Pioneer
Not Legal Traditional Standard
Not Legal Timeless BO1
Not Legal Traditional Alchemy
Not Legal Traditional Explorer
Not Legal Traditional Historic
Not Legal Traditional Timeless

Rulings

  • 2011-06-01
    The state-based action that removes matching +1/+1 and -1/-1 counters won’t check until after you proliferate and Grim Affliction finishes resolving. It’s possible to remove up to two +1/+1 counters from the creature by choosing to put a second -1/-1 counter on the creature when proliferating.
  • 2011-06-01
    You may choose the creature you put the -1/-1 counter on to get another -1/-1 counter when proliferating.
PRINTS USD EUR Tix
$0.28 €0.17 0.03
$0.25 €0.31 0.03
$0.35
USD Non-foil