Card

Act on Impulse

Sorcery


Exile the top three cards of your library. Until end of turn, you may play cards exiled this way. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.)

"You don't want to know what happens after I put on the goggles."


  Mystery Booster (MB1)
#832, Uncommon

Illustrated by: Brad Rigney

Not Legal Alchemy BO1
Not Legal Standard BO1
Not Legal Brawl
Not Legal Explorer BO1
Not Legal Historic BO1
Not Legal Pauper
Not Legal Traditional Standard
Not Legal Timeless BO1
Not Legal Traditional Alchemy
Not Legal Traditional Explorer
Not Legal Traditional Historic
Not Legal Traditional Timeless

Rulings

  • 2014-07-18
    Any cards you don’t play will remain exiled.
  • 2014-07-18
    Under normal circumstances, you can play a land card exiled with Act on Impulse only if you haven’t played a land yet that turn.
  • 2014-07-18
    Playing a card this way follows the normal rules for playing the card. You must pay its costs, and you must follow all applicable timing rules. For example, if one of the cards is a creature card, you can cast that card only during your main phase while the stack is empty.
  • 2014-07-18
    The cards are exiled face up.
  • 2014-07-18
    Under normal circumstances, you can play a land card exiled with Act on Impulse only if you haven't played a land yet that turn.
  • 2014-07-18
    Any cards you don't play will remain exiled.
PRINTS USD EUR Tix
$0.25 €0.16 0.03
$0.15 €0.25
$0.25
USD Non-foil