Card

Captivating Vampire

Creature — Vampire


Other Vampire creatures you control get +1/+1.
Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.


  Magic 2011 (M11)
#87, Rare

Illustrated by: Eric Deschamps
Multiverse ID: 205041

Not Legal Alchemy BO1
Not Legal Standard BO1
Not Legal Brawl
Not Legal Explorer BO1
Not Legal Historic BO1
Not Legal Pauper
Not Legal Pioneer
Not Legal Traditional Standard
Not Legal Timeless BO1
Not Legal Traditional Alchemy
Not Legal Traditional Explorer
Not Legal Traditional Historic
Not Legal Traditional Timeless

Rulings

  • 2010-08-15
    Since Captivating Vampire's activated ability doesn't have a tap symbol in its cost, you can tap a Vampire (including Captivating Vampire itself) that hasn't been under your control since your most recent turn began to pay the cost.
  • 2010-08-15
    The effect of Captivating Vampire's activated ability has no duration. You retain control of the affected creature until the game ends, the creature leaves the battlefield, or a later effect causes someone else to gain control of it. It doesn't matter whether Captivating Vampire remains on the battlefield. Similarly, the affected creature remains a Vampire in addition to its other types until the game ends, the creature leaves the battlefield, or a later effect changes its types or subtypes.
  • 2010-08-15
    Gaining control of a creature doesn't cause you gain control of any Auras or Equipment attached to it.
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