Card

Witch-king of Angmar

Legendary Creature — Wraith Noble


Flying
Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature that dealt combat damage to you this turn. The Ring tempts you.
Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap it.


  The Lord of the Rings: Tales of Middle-earth (LTR)
#565, Mythic Rare

Illustrated by: Anato Finnstark
Multiverse ID: 636162

Witch-king of Angmar Commander decks
Not Legal Standard BO1
Not Legal Brawl
Not Legal Explorer BO1
Not Legal Pauper
Not Legal Pioneer
Not Legal Traditional Standard
Not Legal Traditional Explorer

Rulings

  • 2023-06-16
    As the Ring tempts you, you get an emblem named The Ring if you don't have one. Then your emblem gains its next ability and you choose a creature you control to become (or remain) your Ring-bearer.
  • 2023-06-16
    The Ring can tempt you even if you don't control a creature. In this case, abilities that trigger "whenever the Ring tempts you" will still trigger.
  • 2023-06-16
    If the creature you choose as your Ring-bearer was already your Ring-bearer, that still counts as choosing that creature as your Ring-bearer for the purpose of abilities that trigger "whenever you choose a creature as your Ring-bearer" or abilities that care about which creature was chosen as your Ring-bearer.
  • 2023-06-16
    The Ring gains its abilities in order from top to bottom. Once it gains an ability, it has that ability for the rest of the game.
  • 2023-06-16
    Each time the Ring tempts you, you must choose a creature if you control one.
  • 2023-06-16
    Each player can have only one emblem named The Ring and only one Ring-bearer at a time.
  • 2023-06-16
    Some spells and abilities that cause the Ring to tempt you may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. The Ring won't tempt you.
USD Non-foil
USD Foil