Card

Plea for Power

Sorcery


Will of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.

"Smoke rises once more from Mount Doom. The power of the Black Land grows and we are hard beset." —Boromir


  Tales of Middle-earth Commander (LTC)
#195, Rare

Illustrated by: Josh Hass
Multiverse ID: 621305

Not Legal Alchemy BO1
Not Legal Standard BO1
Not Legal Brawl
Not Legal Explorer BO1
Not Legal Historic BO1
Not Legal Modern
Not Legal Pauper
Not Legal Pioneer
Not Legal Traditional Standard
Not Legal Timeless BO1
Not Legal Traditional Alchemy
Not Legal Traditional Explorer
Not Legal Traditional Historic
Not Legal Traditional Timeless

Rulings

  • 2014-05-29
    You must vote for one of the available options. You can’t abstain.
  • 2014-05-29
    Because the votes are cast in turn order, each player will know the votes of players who voted beforehand.
  • 2014-05-29
    No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.
  • 2014-05-29
    Players can’t do anything after they finishing voting but before the spell or ability that included the vote finishes resolving.
  • 2014-05-29
    The phrase “the vote is tied” refers only to when there is more than one choice that received the most votes. For example, if a 5-player vote from among three different choices ends 3 votes to 1 vote to 1 vote, the vote isn’t tied.
USD Non-foil