Card

Hostility

Creature — Elemental Incarnation


Haste
If a spell you control would deal damage to an opponent, prevent that damage. Create a 3/1 red Elemental Shaman creature token with haste for each 1 damage prevented this way.
When Hostility is put into a graveyard from anywhere, shuffle it into its owner's library.


  Lorwyn (LRW)
#176, Rare

Illustrated by: Omar Rayyan
Multiverse ID: 140164

Not Legal Alchemy BO1
Not Legal Standard BO1
Not Legal Brawl
Not Legal Explorer BO1
Not Legal Historic BO1
Not Legal Historic Brawl
Not Legal Pauper
Not Legal Pioneer
Not Legal Traditional Standard
Not Legal Timeless BO1
Not Legal Traditional Alchemy
Not Legal Traditional Explorer
Not Legal Traditional Historic
Not Legal Traditional Timeless

Rulings

  • 2007-10-01
    If the Incarnation is removed from the graveyard after the ability triggers but before it resolves, it will remain in its new zone when its owner shuffles his or her library. Similarly, if a replacement effect has the Incarnation move to a different zone instead of being put into the graveyard, the ability won't trigger at all.
  • 2007-10-01
    If the Incarnation had lost this ability while on the battlefield (due to Lignify, for example) and then was destroyed, the ability would still trigger and it would get shuffled into its owner's library. However, if the Incarnation lost this ability when it was put into the graveyard (due to Yixlid Jailer, for example), the ability wouldn't trigger and the Incarnation would remain in the graveyard.
  • 2007-10-01
    Although this ability triggers when the Incarnation is put into a graveyard from the battlefield, it doesn't *specifically* trigger on leaving the battlefield, so it doesn't behave like other leaves-the-battlefield abilities. The ability will trigger from the graveyard.
  • 2007-10-01
    The last ability triggers when the Incarnation is put into its owner's graveyard from any zone, not just from on the battlefield.
  • 2007-10-01
    If a spell you control would deal damage to an opponent and that opponent controls a planeswalker, that opponent chooses which of your effects to apply first. — If that player chooses to apply Hostility's effect first, the damage is prevented, you put some tokens onto the battlefield, and the planeswalker redirection effect is moot because there's no damage to redirect. — If that player chooses to apply the planeswalker redirection effect first, you have a choice. You can redirect the damage to the planeswalker (in which case Hostility's prevention effect is moot because nothing's dealing damage to the player anymore) or you can have your spell continue to deal damage to the opponent. If you choose the latter, Hostility's effect then applies, the damage is prevented, and you get the tokens.
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