Card

Sage of Fables

Creature — Merfolk Wizard


Each other Wizard creature you control enters the battlefield with an additional +1/+1 counter on it.
, Remove a +1/+1 counter from a creature you control: Draw a card.


  Lost Caverns of Ixalan Commander (LCC)
#169, Uncommon

Illustrated by: Julia Metzger

Not Legal Alchemy BO1
Not Legal Standard BO1
Not Legal Brawl
Not Legal Explorer BO1
Not Legal Historic BO1
Not Legal Historic Brawl
Not Legal Pauper
Not Legal Pioneer
Not Legal Traditional Standard
Not Legal Timeless BO1
Not Legal Traditional Alchemy
Not Legal Traditional Explorer
Not Legal Traditional Historic
Not Legal Traditional Timeless

Rulings

  • 2008-04-01
    If a Wizard would normally enter the battlefield with a certain number of +1/+1 counters on it, it enters the battlefield with that many +1/+1 counters plus one on it instead. If a Wizard would normally enter the battlefield with no +1/+1 counters on it, it enters the battlefield with one +1/+1 counter on it instead.
  • 2008-04-01
    The creature gets the counter if it would enter the battlefield under your control. It doesn’t matter who owns the creature or what zone it enters the battlefield from (such as your opponent’s graveyard, for example).
  • 2008-04-01
    The effects from more than one Sage of Fables are cumulative. That is, if you have two Sage of Fables on the battlefield, Wizard creatures you control enter the battlefield with two additional +1/+1 counters on them.
  • 2008-04-01
    If Sage of Fables enters the battlefield at the same time as another Wizard (due to Living End, for example), that creature doesn’t get a +1/+1 counter.
PRINTS USD EUR Tix
$0.82 €0.50 0.03
$0.22 €0.25
USD Non-foil
EUR Non-foil