Card

Death Frenzy

Sorcery


All creatures get -2/-2 until end of turn. Whenever a creature dies this turn, you gain 1 life.

The crocodiles' putrid jaws swallow everything but the screams.


  Khans of Tarkir (KTK)
#172, Uncommon

Illustrated by: Steve Prescott
Multiverse ID: 386513

Rulings

  • 2014-09-20
    You gain 1 life for each creature that Death Frenzy causes to have a toughness of 0 or less. The delayed triggered ability is created before state-based actions cause any creatures with 0 or less toughness to die.
  • 2014-09-20
    Only creatures on the battlefield when Death Frenzy resolves will get -2/-2. However, if a creature enters the battlefield and then dies later that turn, you'll gain 1 life for it.
PRINTS USD EUR Tix
$0.20 €0.06 0.03
USD Non-foil
Jan 18Feb 2Feb 17$0$0.1$0.2$0.3
USD Foil
Jan 18Feb 2Feb 17$0$0.1$0.2$0.3$0.4$0.5
EUR Non-foil
Jan 18Feb 2Feb 17€0€0.02€0.04€0.06