Card

Aether Meltdown

Enchantment — Aura


Flash (You may cast this spell any time you could cast an instant.)
Enchant creature or Vehicle
When Aether Meltdown enters the battlefield, you get (two energy counters).
Enchanted permanent gets -4/-0.


  Kaladesh Remastered (KLR)
#38, Uncommon

Illustrated by: Jason Felix

Rulings

  • 2017-02-09
    Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.
  • 2017-02-09
    If an effect says you get one or more , you get that many energy counters. To pay one or more , you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
  • 2017-02-09
    You can’t pay more energy counters than you have.
  • 2017-02-09
    Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)
  • 2017-02-09
    is the energy symbol. It represents one energy counter.
  • 2017-02-09
    Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.
  • 2016-09-20
    If the target creature or Vehicle becomes an illegal target while Aether Meltdown is on the stack, Aether Meltdown won’t resolve. It won’t enter the battlefield and you won’t get .
PRINTS USD EUR Tix
$0.18 €0.08 0.03