Card

Nature's Way

Sorcery


Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control.

Many elves incorporate the beauty of nature into their inventions. Very few capture its savagery.


  Jumpstart (JMP)
#412, Uncommon

Illustrated by: Zack Stella
Multiverse ID: 489395

Rulings

  • 2016-09-20
    Trample only applies to the assignment of combat damage, not the damage Nature’s Way has the creature deal.
  • 2016-09-20
    If the creature you don’t control is an illegal target as Nature’s Way tries to resolve, the creature you control will still gain vigilance and trample.
  • 2016-09-20
    If either target is an illegal target as Nature’s Way resolves, no damage will be dealt.
  • 2016-09-20
    You can’t cast Nature’s Way unless you choose both a creature you control and a creature you don’t control as targets.
  • 2016-09-20
    You can't cast Nature's Way unless you choose both a creature you control and a creature you don't control as targets.
  • 2016-09-20
    If either target is an illegal target as Nature's Way resolves, no damage will be dealt.
  • 2016-09-20
    If the creature you don't control is an illegal target as Nature's Way tries to resolve, the creature you control will still gain vigilance and trample.
  • 2016-09-20
    Trample only applies to the assignment of combat damage, not the damage Nature's Way has the creature deal.
USD Non-foil
EUR Non-foil