Card

Inniaz, the Gale Force

Legendary Creature — Djinn


Flying
: Attacking creatures with flying get +1/+1 until end of turn. ( can be paid with either or .)
Whenever three or more creatures you control with flying attack, each player gains control of a nonland permanent of your choice controlled by the player to their right.


  Jumpstart (JMP)
#12, Rare

Illustrated by: Livia Prima
Multiverse ID: 489179

Inniaz, the Gale Force Commander decks
Not Legal Alchemy BO1
Not Legal Standard BO1
Not Legal Brawl
Not Legal Explorer BO1
Not Legal Modern
Not Legal Pauper
Not Legal Pioneer
Not Legal Traditional Standard
Not Legal Traditional Alchemy
Not Legal Traditional Explorer

Rulings

  • 2020-06-23
    The control-change effect of Inniaz’s last ability lasts indefinitely. It doesn’t wear off during the cleanup step, and it doesn’t expire if Inniaz leaves the battlefield. In a multiplayer game, a player who leaves the game takes back their permanent and gives back the one they took.
  • 2020-06-23
    In a two-player game, you exchange control of two permanents of your choice with your opponent.
  • 2020-06-23
    If you give away a creature you control with flying that attacked, it’s removed from combat. It will still be tapped if it was tapped, so it won’t be able to block.
  • 2020-06-23
    You choose the permanents to be blown over to other players while Inniaz’s ability is resolving. No player may take actions between the time you make the choices and the time control changes.
  • 2020-06-23
    Inniaz’s ability resolves before blockers are chosen.
  • 2020-06-23
    Inniaz’s ability resolves even if some or all of the attacking creatures lose flying or leave combat before it resolves.
  • 2020-06-23
    Inniaz’s ability triggers just once, no matter how many creatures with flying attack beyond the third.
  • 2020-06-23
    If any player controls no nonland permanents, the player to their left doesn’t gain control of anything.
  • 2020-06-23
    In a Two-Headed Giant game, Inniaz’s ability ignores who’s on which team. The leftmost player on each team gains control of a teammate’s permanent, and the rightmost player gains one from the opposing team’s leftmost player. If your teammate gains control of an attacking creature this way, it’s still removed from combat.
PRINTS USD EUR Tix
$0.32 €0.25 0.11
USD Non-foil
EUR Non-foil