Card

Time to Feed

Sorcery


Choose target creature an opponent controls. When that creature dies this turn, you gain 3 life. Target creature you control fights that creature. (Each deals damage equal to its power to the other.)


  Foundations Jumpstart (J25)
#727, Common

Illustrated by: Wayne Reynolds

Not Legal Alchemy BO1
Not Legal Standard BO1
Not Legal Brawl
Not Legal Explorer BO1
Not Legal Historic BO1
Not Legal Historic Brawl
Not Legal Traditional Standard
Not Legal Timeless BO1
Not Legal Traditional Alchemy
Not Legal Traditional Explorer
Not Legal Traditional Historic
Not Legal Traditional Timeless

Rulings

  • 2013-09-15
    Time to Feed has two targets: a creature an opponent controls and a creature you control. If only one of those creatures is a legal target when Time to Feed tries to resolve, the creatures won't fight and neither will deal or be dealt damage. If the creature you don't control is the illegal target, you won't gain life when it dies.
  • 2013-09-15
    If neither creature is a legal target when Time to Feed tries to resolve, the spell won't resolve and none of its effects will happen.
  • 2013-09-15
    If the first target creature dies that turn, you'll gain 3 life no matter what caused the creature to die or who controls the creature at that time.
USD Non-foil