Card

Fight or Flight

Enchantment


At the beginning of combat on each opponent's turn, separate all creatures that player controls into two piles. Only creatures in the pile of his or her choice can attack this turn.


  Invasion (INV)
#16, Rare

Illustrated by: Randy Gallegos
Multiverse ID: 22970

Not Legal Alchemy BO1
Not Legal Standard BO1
Not Legal Brawl
Not Legal Explorer BO1
Not Legal Historic BO1
Not Legal Historic Brawl
Not Legal Modern
Not Legal Pauper
Not Legal Pioneer
Not Legal Traditional Standard
Not Legal Timeless BO1
Not Legal Traditional Alchemy
Not Legal Traditional Explorer
Not Legal Traditional Historic
Not Legal Traditional Timeless

Rulings

  • 2008-08-01
    The effect is best understood if you read it as "creatures not in the chosen pile can't attack."
  • 2008-08-01
    If you have two of these, then you will separate the creatures into piles twice, and the opponent will choose a pile each time. Only creatures that were in both of the chosen piles can attack.
  • 2008-08-01
    Creatures which enter the battlefield (or cards which become creatures) after the beginning of combat ability resolves are not placed in either pile. Since they weren't in the chosen pile, they won't be able to attack.
  • 2008-08-01
    Creatures which enter the battlefield (or cards which become creatures) after the beginning of combat ability resolves are not placed in either pile. Since they weren’t in the chosen pile, they won’t be able to attack.
  • 2008-08-01
    The effect is best understood if you read it as “creatures not in the chosen pile can’t attack.”
PRINTS USD EUR Tix
$1.50 €0.43 0.03
USD Non-foil
USD Foil
EUR Non-foil