Card

Beacon Bolt

Sorcery


Beacon Bolt deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)


  Guilds of Ravnica (GRN)
#154, Uncommon

Illustrated by: Titus Lunter
Multiverse ID: 452904

Rulings

  • 2018-10-05
    If a card with jump-start is put into your graveyard during your turn, you’ll be able to cast it right away if it’s legal to do so, before an opponent can take any actions.
  • 2018-10-05
    If an effect allows you to pay an alternative cost rather than a spell’s mana cost, you may pay that alternative cost when you jump-start a spell. You’ll still discard a card as an additional cost to cast it.
  • 2018-10-05
    A spell cast using jump-start will always be exiled afterward, whether it resolves, it’s countered, or it leaves the stack in some other way.
  • 2018-10-05
    You must still follow any timing restrictions and permissions, including those based on the card’s type. For instance, you can cast a sorcery using jump-start only when you could normally cast a sorcery.
  • 2018-10-05
    If any exiled cards you own are face down, they have no characteristics. If they’re normally instants or sorceries, they won’t be counted.
  • 2018-10-05
    Beacon Bolt is still on the stack while you count your instant and sorcery cards in your graveyard and in exile. It doesn’t count itself.
PRINTS USD EUR Tix
$0.25 €0.17 0.03
USD Non-foil
USD Foil
EUR Non-foil
EUR Foil