Creature — Nephilim
Whenever you cast a spell, you may put two +1/+1 counters on Witch-Maw Nephilim.
Whenever Witch-Maw Nephilim attacks, it gains trample until end of turn if its power is 10 or greater.
When it awoke, it shattered the hillsides to make way for its passage.
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Guildpact (GPT)
#138, Rare |
Illustrated by: Greg Staples
Multiverse ID: 107090
PRINTS | USD | EUR | Tix | |
---|---|---|---|---|
$0.75 | €0.32 | 0.02 | ||
$0.75 |
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