Card

Chronomantic Escape

Sorcery


Until your next turn, creatures can't attack you. Exile Chronomantic Escape with three time counters on it.
Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)


  Future Sight (FUT)
#4, Uncommon

Illustrated by: Franz Vohwinkel
Multiverse ID: 126204

Not Legal Alchemy BO1
Not Legal Standard BO1
Not Legal Brawl
Not Legal Explorer BO1
Not Legal Historic BO1
Not Legal Historic Brawl
Not Legal Pauper
Not Legal Pioneer
Not Legal Traditional Standard
Not Legal Timeless BO1
Not Legal Traditional Alchemy
Not Legal Traditional Explorer
Not Legal Traditional Historic
Not Legal Traditional Timeless

Rulings

  • 2013-06-07
    If the spell requires any targets, those targets are chosen when the spell is finally cast, not when it's exiled.
  • 2013-06-07
    If the first triggered ability of suspend (the one that removes time counters) is countered, no time counter is removed. The ability will trigger again during the card's owner's next upkeep.
  • 2013-06-07
    When the last time counter is removed, the second triggered ability of suspend will trigger. It doesn't matter why the last time counter was removed or what effect removed it.
  • 2013-06-07
    If the second triggered ability of suspend (the one that lets you cast the card) is countered, the card can't be cast. It remains exiled with no time counters on it, and it's no longer suspended.
  • 2013-06-07
    As the second triggered ability resolves, you must cast the card if able. Timing restrictions based on the card's type are ignored.
  • 2013-06-07
    If you can't cast the card, perhaps because there are no legal targets available, it remains exiled with no time counters on it, and it's no longer suspended.
  • 2013-06-07
    If the spell has any mandatory additional costs, you must pay those if able. However, if an additional cost includes a mana payment, you are forced to pay that cost only if there's enough mana in your mana pool at the time you cast the spell. You aren't forced to activate any mana abilities, although you may do so if you wish.
  • 2013-06-07
    A creature cast using suspend will enter the battlefield with haste. It will have haste until another player gains control of it (or, in some rare cases, gains control of the creature spell itself).
  • 2013-06-07
    Exiling a card with suspend isn't casting that card. This action doesn't use the stack and can't be responded to.
  • 2014-02-01
    Unless some effect explicitly says otherwise, a creature that can't attack you can still attack a planeswalker you control.
  • 2013-06-07
    You can exile a card in your hand using suspend any time you could cast that card. Consider its card type, any effect that affects when you could cast it (such as flash) and any other effects that could stop you from casting it (such as Meddling Mage's effect) to determine if and when you can do this. Whether or not you could actually complete all steps in casting the card is irrelevant. For example, you can exile a card with suspend that has no mana cost or requires a target even if no legal targets are available at that time.
  • 2013-04-15
    Chronomantic Escape can affect creatures that aren't on the battlefield at the time it resolves, because it modifies the announcement of an attack, not the creatures on the battlefield. For example, if Chronomantic Escape resolves on your turn, then on your opponent's turn he or she casts a creature with haste, that creature can't attack that turn.
PRINTS USD EUR Tix
$6.56 €1.74 0.03
USD Non-foil
USD Foil
EUR Non-foil