Card

Break Through the Line

Enchantment


: Target creature with power 2 or less gains haste until end of turn and can't be blocked this turn.

"If the Mardu were more in tune with their beasts, they would not scare so easily." —Jilaya, Temur whisperer


  Fate Reforged (FRF)
#94, Uncommon

Illustrated by: Clint Cearley
Multiverse ID: 391805

Not Legal Alchemy BO1
Not Legal Standard BO1
Not Legal Brawl
Not Legal Explorer BO1
Not Legal Historic BO1
Not Legal Historic Brawl
Not Legal Pauper
Not Legal Traditional Standard
Not Legal Timeless BO1
Not Legal Traditional Alchemy
Not Legal Traditional Explorer
Not Legal Traditional Historic
Not Legal Traditional Timeless

Rulings

  • 2014-11-24
    If the creature's power is greater than 2 as the activated ability tries to resolve, the ability will be countered and none of its effects will happen. However, if the creature's power is raised above 2 after the ability resolves, it will still have haste and can't be blocked that turn.
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$0.30 €0.19 0.03
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