Card

Neurok Transmuter

Creature — Human Wizard


: Target creature becomes an artifact in addition to its other types until end of turn.
: Until end of turn, target artifact creature becomes blue and isn't an artifact.


  Darksteel (DST)
#27, Uncommon

Illustrated by: Mark Zug
Multiverse ID: 49839

Not Legal Alchemy BO1
Not Legal Standard BO1
Not Legal Brawl
Not Legal Explorer BO1
Not Legal Historic BO1
Not Legal Historic Brawl
Not Legal Pauper
Not Legal Pioneer
Not Legal Traditional Standard
Not Legal Timeless BO1
Not Legal Traditional Alchemy
Not Legal Traditional Explorer
Not Legal Traditional Historic
Not Legal Traditional Timeless

Rulings

  • 2004-12-01
    Neurok Transmuter's second ability removes the type "artifact" — and any artifact subtypes — from the artifact creature it targets. It doesn't remove any other types or any subtypes of other types, and it doesn't remove supertypes. If the artifact was legendary, it's still legendary, and the "Legend rule" applies normally.
  • 2004-12-01
    Equipment that stops being an artifact loses the subtype "Equipment." Permanents without the subtype Equipment can't equip creatures. Of course, artifact creatures can't equip anything either.
  • 2004-12-01
    Neurok Transmuter's second ability interacts strangely with March of the Machines from the Mirrodin set. If an artifact is an artifact creature only because March of the Machines is on the battlefield and you then activate Neurok Transmuter's second ability on that artifact creature, the result is a permanent with no types whatsoever. Neurok Transmuter's ability removes the type "artifact." March of the Machines depends on knowing what is and isn't an artifact. The permanent won't be an artifact when March of the Machine's effect is applied and therefore it won't be turned into a creature.
PRINTS USD EUR Tix
$0.25 €0.14 0.03
USD Non-foil
USD Foil
EUR Non-foil