Card

Break of Day

Instant


Creatures you control get +1/+1 until end of turn.
Fateful hour — If you have 5 or less life, those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)


  Dark Ascension (DKA)
#3, Common

Illustrated by: Karl Kopinski
Multiverse ID: 262702

Not Legal Alchemy BO1
Not Legal Standard BO1
Not Legal Brawl
Not Legal Explorer BO1
Not Legal Historic BO1
Not Legal Historic Brawl
Not Legal Pioneer
Not Legal Traditional Standard
Not Legal Timeless BO1
Not Legal Traditional Alchemy
Not Legal Traditional Explorer
Not Legal Traditional Historic
Not Legal Traditional Timeless

Rulings

  • 2013-07-01
    Because Break of Day affects only creatures you control when it resolves. It won't affect creatures that come under your control later in the turn.
  • 2013-07-01
    Break of Day checks your life total only at the time it resolves. Any creatures that gain indestructible will continue to be indestructible that turn even if you gain life.
PRINTS USD EUR Tix
$0.18 €0.04 0.03
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USD Foil
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