Card

Cytoplast Manipulator

Creature — Human Wizard Mutant


Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
, : Gain control of target creature with a +1/+1 counter on it for as long as Cytoplast Manipulator remains on the battlefield.


  Dissension (DIS)
#23, Rare

Illustrated by: Dan Scott
Multiverse ID: 107353

Not Legal Alchemy BO1
Not Legal Standard BO1
Not Legal Brawl
Not Legal Explorer BO1
Not Legal Historic BO1
Not Legal Historic Brawl
Not Legal Pauper
Not Legal Pioneer
Not Legal Traditional Standard
Not Legal Timeless BO1
Not Legal Traditional Alchemy
Not Legal Traditional Explorer
Not Legal Traditional Historic
Not Legal Traditional Timeless

Rulings

  • 2006-05-01
    If the ability is activated and Cytoplast Manipulator leaves the battlefield before it resolves, the ability does nothing. The target creature will remain under its current controller's control.
  • 2006-05-01
    The control change lasts as long as Cytoplast Manipulator is on the battlefield. It doesn't end if the creature loses all its +1/+1 counters, it stops being a creature, or if Cytoplast Manipulator becomes untapped.
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