Card

Reap Intellect

Sorcery


Target opponent reveals his or her hand. You choose up to X nonland cards from it and exile them. For each card exiled this way, search that player's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles his or her library.


  Dragon's Maze (DGM)
#95, Mythic Rare

Illustrated by: Steven Belledin
Multiverse ID: 368958

Not Legal Alchemy BO1
Not Legal Standard BO1
Not Legal Brawl
Not Legal Explorer BO1
Not Legal Historic BO1
Not Legal Historic Brawl
Not Legal Pauper
Not Legal Traditional Standard
Not Legal Timeless BO1
Not Legal Traditional Alchemy
Not Legal Traditional Explorer
Not Legal Traditional Historic
Not Legal Traditional Timeless

Rulings

  • 2013-04-15
    Once Reap Intellect begins to resolve, no player can cast spells or activate abilities until it has completely resolved. For example, the opponent can't cast any cards that would be exiled after his or her hand is revealed.
  • 2013-04-15
    You can choose to leave cards with those names in the zone they are in. You don't have to exile them.
  • 2013-04-15
    If you don't exile any cards from the player's hand, you don't search that player's library.
PRINTS USD EUR Tix
$0.45 €0.40 0.02
USD Non-foil
USD Foil
EUR Non-foil
EUR Foil