Test of Faith


Prevent the next 3 damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.

Those who survive the test bear a mark of power anyone can recognize.

  Duel Decks: Knights vs. Dragons (DDG)
#28, Uncommon

Illustrated by: Vance Kovacs
Multiverse ID: 243445

Not Legal Alchemy BO1
Not Legal Standard BO1
Not Legal Brawl
Not Legal Explorer BO1
Not Legal Historic BO1
Not Legal Historic Brawl
Not Legal Pioneer
Not Legal Traditional Standard
Not Legal Timeless BO1
Not Legal Traditional Alchemy
Not Legal Traditional Explorer
Not Legal Traditional Historic
Not Legal Traditional Timeless


  • 2004-12-01
    The +1/+1 counters are put onto the creature at the same time the damage is prevented. If a 1/1 creature would be dealt 6 damage, 3 damage is prevented and three +1/+1 counters are put on the creature. The creature ends up as a 4/4 creature with 3 damage marked on it.
$0.24 €0.06 0.03
$0.25 €0.05 0.33
$0.25 €0.07 0.03
USD Non-foil