Card

Custodi Soulcaller

Creature — Human Cleric


Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.)
Whenever Custodi Soulcaller attacks, return target creature card with converted mana cost X or less from your graveyard to the battlefield, where X is the number of players you attacked with a creature this combat.


  Conspiracy: Take the Crown (CN2)
#15, Uncommon

Illustrated by: Winona Nelson
Multiverse ID: 416772

Not Legal Alchemy BO1
Not Legal Standard BO1
Not Legal Brawl
Not Legal Explorer BO1
Not Legal Historic BO1
Not Legal Historic Brawl
Not Legal Modern
Not Legal Pauper
Not Legal Pioneer
Not Legal Traditional Standard
Not Legal Timeless BO1
Not Legal Traditional Alchemy
Not Legal Traditional Explorer
Not Legal Traditional Historic
Not Legal Traditional Timeless

Rulings

  • 2016-08-23
    In a Two-Headed Giant game, attacking the opposing team counts both players. Melee will give a +2/+2 bonus per attacked team.
  • 2016-08-23
    Creatures that enter the battlefield attacking were never declared as attackers, so they won't count toward melee's effect. Similarly, if a creature with melee enters the battlefield attacking, melee won't trigger.
  • 2016-08-23
    Melee will trigger if the creature with melee attacks a planeswalker. However, the effect counts only opponents (and not planeswalkers) that you attacked with a creature when determining the bonus.
  • 2016-08-23
    It doesn't matter how many creatures you attacked a player with, only that you attacked a player with at least one creature. For example, if you attack one player with Wings of the Guard and another player with five creatures, Wings of the Guard will get +2/+2 until end of turn.
  • 2016-08-23
    You determine the size of the bonus as the melee ability resolves. Count each opponent that you attacked with one or more creatures. It doesn't matter if the attacking creatures are still attacking or even if they are still on the battlefield. It also doesn't matter if the opponent you attacked is still in the game.
  • 2016-08-23
    The value of X in the last ability is calculated in a similar fashion to how melee bonuses are calculated. It doesn't matter if the creatures are still attacking or on the battlefield. It also doesn't matter if the player you attacked is still in the game.
  • 2016-08-23
    Creatures that enter the battlefield attacking were never declared as attackers, so they won’t count toward melee’s effect. Similarly, if a creature with melee enters the battlefield attacking, melee won’t trigger.
  • 2016-08-23
    It doesn’t matter how many creatures you attacked a player with, only that you attacked a player with at least one creature. For example, if you attack one player with Wings of the Guard and another player with five creatures, Wings of the Guard will get +2/+2 until end of turn.
  • 2016-08-23
    You determine the size of the bonus as the melee ability resolves. Count each opponent that you attacked with one or more creatures. It doesn’t matter if the attacking creatures are still attacking or even if they are still on the battlefield. It also doesn’t matter if the opponent you attacked is still in the game.
  • 2016-08-23
    The value of X in the last ability is calculated in a similar fashion to how melee bonuses are calculated. It doesn’t matter if the creatures are still attacking or on the battlefield. It also doesn’t matter if the player you attacked is still in the game.
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