Card

Tymna the Weaver

Legendary Creature — Human Cleric


Lifelink
At the beginning of your postcombat main phase, you may pay X life, where X is the number of opponents that were dealt combat damage this turn. If you do, draw X cards.
Partner (You can have two commanders if both have partner.)


  Commander Legends (CMR)
#539, Mythic Rare

Illustrated by: Winona Nelson
Multiverse ID: 503342

Tymna the Weaver Commander decks
Not Legal Alchemy BO1
Not Legal Standard BO1
Not Legal Brawl
Not Legal Explorer BO1
Not Legal Historic BO1
Not Legal Historic Brawl
Not Legal Modern
Not Legal Pauper
Not Legal Pioneer
Not Legal Traditional Standard
Not Legal Timeless BO1
Not Legal Traditional Alchemy
Not Legal Traditional Explorer
Not Legal Traditional Historic
Not Legal Traditional Timeless

Rulings

  • 2016-11-08
    Both commanders start in the command zone, and the remaining 98 cards of your deck are shuffled to become your library.
  • 2016-11-08
    You must pay exactly X life or none. You can’t pay less life to draw fewer cards.
  • 2016-11-08
    If a player was dealt combat damage and subsequently lost the game, Tymna’s triggered ability counts that player to determine the value of X.
  • 2016-11-08
    If an effect creates an additional combat phase in a turn, it may also create an additional main phase after that combat phase. Tymna’s ability triggers at the beginning of each of these postcombat main phases.
  • 2016-11-08
    If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders’ combined color identities. If Akiri and Silas Renn are your commanders, your deck may contain cards with white, blue, black, and red in their color identity, but not green.
  • 2016-11-08
    To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn’t cause either to cease to be your commander.
  • 2016-11-08
    Once the game begins, your two commanders are tracked separately. If you cast one, you won’t have to pay an additional the first time you cast the other. A player loses the game after having been dealt 21 damage from one of them, not from both of them combined. Command Beacon’s effect puts one into your hand from the command zone, not both.
  • 2016-11-08
    An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
  • 2020-11-10
    If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders’ combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
  • 2020-11-10
    Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
  • 2020-11-10
    Once the game begins, your two commanders are tracked separately. If you cast one, you won’t have to pay an additional the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
  • 2020-11-10
    If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
  • 2020-11-10
    You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you’ve cast each from the command zone clear for “commander tax” purposes.
PRINTS USD EUR Tix
$40.19
$39.86 €34.33
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