Card

Knighted Myr

Artifact Creature — Myr Knight


: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever one or more +1/+1 counters are put on Knighted Myr, it gains double strike until end of turn.

"This one fights like a leonin!" —Jor Kadeen


  Commander Masters (CMM)
#36, Common

Illustrated by: Izzy

Not Legal Alchemy BO1
Not Legal Standard BO1
Not Legal Brawl
Not Legal Explorer BO1
Not Legal Historic BO1
Not Legal Historic Brawl
Not Legal Pioneer
Not Legal Traditional Standard
Not Legal Timeless BO1
Not Legal Traditional Alchemy
Not Legal Traditional Explorer
Not Legal Traditional Historic
Not Legal Traditional Timeless

Rulings

  • 2021-06-18
    You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.
  • 2021-06-18
    If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.
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$0.15 €0.10 0.03
$0.15
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