Card

A Good Thing

Enchantment


Spells and abilities you control can't destroy, exile, target, or cause you to sacrifice A Good Thing.
At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game.


  Mystery Booster Playtest Cards (CMB1)
#86, Rare

Illustrated by: Yoni Skolnik