Card

Far Traveler

Legendary Enchantment — Background


Commander creatures you own have "At the beginning of your end step, exile up to one target tapped creature you control, then return it to the battlefield under its owner's control."

You have traveled to many places, over mountains and across seas, but a new journey always calls.


  Commander Legends: Battle for Baldur's Gate (CLB)
#473, Uncommon

Illustrated by: Alix Branwyn

Not Legal Alchemy BO1
Not Legal Standard BO1
Not Legal Brawl
Not Legal Explorer BO1
Not Legal Historic BO1
Not Legal Modern
Not Legal Pauper
Not Legal Pioneer
Not Legal Traditional Standard
Not Legal Timeless BO1
Not Legal Traditional Alchemy
Not Legal Traditional Explorer
Not Legal Traditional Historic
Not Legal Traditional Timeless

Rulings

  • 2022-06-10
    When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled. Auras attached to the exiled creature will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist.
  • 2022-06-10
    If a token is exiled this way, it will cease to exist and won't return to the battlefield.
  • 2022-06-10
    Choose a Background is a variant of the partner ability. You may have two commanders if one of them is a legendary creature with the choose a background ability and the other is a legendary Background enchantment. Backgrounds and cards with choose a Background do not interact with cards which have any other partner ability.
  • 2022-06-10
    If your Commander deck has two commanders, you can include only cards whose own color identities are also found in your commanders’ combined color identities.
  • 2022-06-10
    Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
  • 2022-06-10
    If your commander loses the choose a Background ability or stops being a Background during the game, as appropriate, it is still your commander.
  • 2022-06-10
    Once the game begins, your two commanders are tracked separately. If you cast one, you won’t have to pay an additional the first time you cast the other. A player loses the game after having been dealt 21 combat damage from any one of them, not from both of them combined (although your Background won’t usually be a creature anyway).
  • 2022-06-10
    If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
  • 2022-06-10
    An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
  • 2022-06-10
    You can choose two commanders that are the same color or colors.
  • 2022-06-10
    If a card refers to a commander creature you own, a Background won't usually be counted or included for that effect. If another spell or ability causes your Background to become a creature, however, it will be included. Any effect that refers to your commander or a commander you own or control without specifying creature will apply to a Background that is your commander, as appropriate.
  • 2022-06-10
    If you control a Background that grants an ability to commander creatures you own, and you own more than one commander creature, each of them will have that ability.