Card

Skull Storm

Sorcery


When you cast this spell, copy it for each time you've cast your commander from the command zone this game.
Each opponent sacrifices a creature. Each opponent who can't loses half their life, rounded up.

A rapid and catastrophic decline.


  Commander 2018 (C18)
#18, Rare

Illustrated by: Mark Poole
Multiverse ID: 450619

Not Legal Alchemy BO1
Not Legal Standard BO1
Not Legal Brawl
Not Legal Explorer BO1
Not Legal Historic BO1
Not Legal Historic Brawl
Not Legal Modern
Not Legal Pauper
Not Legal Pioneer
Not Legal Traditional Standard
Not Legal Timeless BO1
Not Legal Traditional Alchemy
Not Legal Traditional Explorer
Not Legal Traditional Historic
Not Legal Traditional Timeless

Rulings

  • 2018-07-13
    If your commander was countered, that time you cast it still counts.
  • 2018-07-13
    Each Storm's triggered ability counts only how many times you've cast your commander from the command zone before that triggered ability resolves. If you cast your commander again later, you won't get another copy.
  • 2018-07-13
    The amount of life to lose is determined only as Skull Storm resolves. For example, if an opponent controls no creatures and has 30 life when you cast Skull Storm and make two copies, the first to resolve causes that opponent to lose 15 life (so they have 15 life left), the second causes that opponent to lose 8 life (7 life left), and the original spell causes that player to lose 4 life, leaving the player at 3 life.
  • 2018-07-13
    Each Storm's triggered ability can copy the Storm spell even if that spell is countered before that ability resolves.
  • 2018-07-13
    The copies are created on the stack, so they're not "cast." Abilities that trigger when a player casts a spell (such as the Storm's ability itself) won't trigger.
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