Card

Fortunate Few

Sorcery


Choose a nonland permanent you don't control, then each other player chooses a nonland permanent he or she doesn't control that hasn't been chosen this way. Destroy all other nonland permanents.

". . . Is it over?"


  Commander 2017 (C17)
#4, Rare

Illustrated by: Jesper Ejsing
Multiverse ID: 433245

Not Legal Alchemy BO1
Not Legal Standard BO1
Not Legal Brawl
Not Legal Explorer BO1
Not Legal Historic BO1
Not Legal Historic Brawl
Not Legal Modern
Not Legal Pauper
Not Legal Pioneer
Not Legal Traditional Standard
Not Legal Timeless BO1
Not Legal Traditional Alchemy
Not Legal Traditional Explorer
Not Legal Traditional Historic
Not Legal Traditional Timeless

Rulings

  • 2017-08-25
    After you choose a nonland permanent, each other player does so in turn order starting from the player whose turn it is. Each player will know the choice made by previous players.
  • 2017-08-25
    Once Fortunate Few begins resolving, no player may take any actions other than those specified by Fortunate Few until it's done resolving. Notably, players must act to protect their permanents (such as by activating Kindred Boon) before knowing which permanents will be chosen.
  • 2017-08-25
    A permanent with indestructible can be chosen this way even though it wouldn't be destroyed otherwise.
  • 2017-08-25
    Lands can't be chosen and won't be destroyed, even if they have other types (such as an artifact land).
PRINTS USD EUR Tix
$0.46 €0.26
USD Non-foil
EUR Non-foil