Card

Regna, the Redeemer

Legendary Creature — Angel


Partner with Krav, the Unredeemed (When this creature enters the battlefield, target player may put Krav into their hand from their library, then shuffle.)
Flying
At the beginning of each end step, if your team gained life this turn, create two 1/1 white Warrior creature tokens.


  Battlebond (BBD)
#3, Rare

Illustrated by: Randy Vargas
Multiverse ID: 445971

Regna, the Redeemer Commander decks
Not Legal Alchemy BO1
Not Legal Standard BO1
Not Legal Brawl
Not Legal Explorer BO1
Not Legal Historic BO1
Not Legal Historic Brawl
Not Legal Modern
Not Legal Pauper
Not Legal Pioneer
Not Legal Traditional Standard
Not Legal Timeless BO1
Not Legal Traditional Alchemy
Not Legal Traditional Explorer
Not Legal Traditional Historic
Not Legal Traditional Timeless

Rulings

  • 2018-06-08
    "Partner with [name]" represents two abilities. The first is a triggered ability: "When this permanent enters the battlefield, target player may search their library for a card named [name], reveal it, put it into their hand, then shuffle their library."
  • 2018-06-08
    If your team didn't gain life during the turn before the end step begins, Regna's last ability won't trigger at all. Gaining life during the end step won't cause the ability to trigger.
  • 2018-06-08
    Note that the target player searches their library (which may be affected by effects such as that of Stranglehold) and that the card they find is revealed, even though these words aren't included in the ability's reminder text.
  • 2018-06-08
    The second ability represented by the "partner with [name]" keyword modifies the rules for deck construction in the Commander variant and has no function outside of that variant. If a legendary creature card with "partner with [name]" is designated as your commander, the named legendary creature card can also be designated as your commander. For more information on the Commander variant, please visit Wizards.com/Commander.
  • 2018-06-08
    If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Khorvath and Sylvia are your commanders, your deck may contain cards with red and/or white in their color identity, but not blue, black, or green.
  • 2018-06-08
    Regna's last ability checks if any player on your team gained life at any point during the turn. It doesn't matter if the player also lost life or whether the team's life total is greater than it was at the beginning of the turn. It also doesn't matter whether Regna was on the battlefield when the life gain happened.
  • 2018-06-08
    Regna's last ability has you create two tokens, regardless of which player on your team gained life, how many players on your team gained life, or how much life was gained.
  • 2018-06-08
    The triggered ability of the "partner with" keyword still triggers in a Commander game. If your other commander has somehow ended up in your library, you can find it. You can also target another player who might have that card in their library.
  • 2018-06-08
    Both commanders start in the command zone, and the remaining 98 cards of your deck are shuffled to become your library.
  • 2018-06-08
    To have two commanders, both must have the partner ability (featured in the Magic: The Gathering—Commander™ (2016 Edition) set) or corresponding "partner with" abilities as the game begins. A creature with a "partner with" ability can't partner with any creature other than its designated partner. Losing a partner ability during the game doesn't cause either to cease to be your commander.
  • 2018-06-08
    Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional the first time you cast the other. A player loses the game after having been dealt 21 damage from one of them, not from both of them combined. Command Beacon's effect puts one into your hand from the command zone, not both.
  • 2018-06-08
    An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
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