Card

Find the Path

Enchantment — Aura


Enchant land
When Find the Path enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)
Enchanted land has ": Add ."


  Adventures in the Forgotten Realms (AFR)
#183, Common

Illustrated by: Lindsey Look
Multiverse ID: 527470

Not Legal Alchemy BO1
Not Legal Standard BO1
Not Legal Brawl
Not Legal Historic BO1
Not Legal Traditional Standard
Not Legal Timeless BO1
Not Legal Traditional Alchemy
Not Legal Traditional Historic
Not Legal Traditional Timeless

Rulings

  • 2021-07-23
    Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
  • 2021-07-23
    If you somehow venture into the dungeon while a room’s ability is on the stack, you will continue on in the dungeon. If you’re already in the last room, complete that dungeon and start a new one.
  • 2021-07-23
    Dungeons are removed from the game as a state-based action.
  • 2021-07-23
    You can only move forward (well, downward) in a dungeon, never backwards or sideways.
  • 2021-07-23
    Dungeon cards are not part of a player’s deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
  • 2021-07-23
    The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
  • 2021-07-23
    Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
  • 2021-07-23
    Moving into a dungeon room will cause its room ability to trigger.
  • 2021-07-23
    To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
  • 2021-07-23
    A player may only have one dungeon in the command zone at a time.
PRINTS USD EUR Tix
$0.15 €0.05 0.03
USD Non-foil
USD Foil
EUR Non-foil
EUR Foil