Card

Barrowin of Clan Undurr

Legendary Creature — Dwarf Cleric


When Barrowin of Clan Undurr enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)
Whenever Barrowin of Clan Undurr attacks, return up to one creature card with mana value 3 or less from your graveyard to the battlefield if you've completed a dungeon.


  Adventures in the Forgotten Realms (AFR)
#336, Uncommon

Illustrated by: Russ Nicholson
Multiverse ID: 530970

Barrowin of Clan Undurr Commander decks

Rulings

  • 2021-07-23
    You can only move forward (well, downward) in a dungeon, never backwards or sideways.
  • 2021-07-23
    Dungeon cards are not part of a player’s deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
  • 2021-07-23
    The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
  • 2021-07-23
    A player may only have one dungeon in the command zone at a time.
  • 2021-07-23
    Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
  • 2021-07-23
    Moving into a dungeon room will cause its room ability to trigger.
  • 2021-07-23
    To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
  • 2021-07-23
    Barrowin of Clan Undurr's last ability works even if it wasn't on the battlefield when you completed a dungeon.
  • 2021-07-23
    Dungeons are removed from the game as a state-based action.
  • 2021-07-23
    If you somehow venture into the dungeon while a room’s ability is on the stack, you will continue on in the dungeon. If you’re already in the last room, complete that dungeon and start a new one.
  • 2021-07-23
    Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
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