Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III — Mill three cards. You may put a historic card from among them into your hand. (Artifacts, legendaries, and Sagas are historic.)
IV - Historic spells you cast this turn cost less to cast.
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Assassin's Creed (ACR)
#13, Uncommon |
Illustrated by: Miklós Ligeti