Card

Luminarch Ascension

Enchantment


At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on Luminarch Ascension. (Damage causes loss of life.)
: Create a 4/4 white Angel creature token with flying. Activate this ability only if Luminarch Ascension has four or more quest counters on it.


  Masters 25 (A25)
#23, Rare

Illustrated by: Michael Komarck
Multiverse ID: 442012

Not Legal Alchemy BO1
Not Legal Standard BO1
Not Legal Brawl
Not Legal Explorer BO1
Not Legal Historic BO1
Not Legal Pauper
Not Legal Pioneer
Not Legal Traditional Standard
Not Legal Timeless BO1
Not Legal Traditional Alchemy
Not Legal Traditional Explorer
Not Legal Traditional Historic
Not Legal Traditional Timeless

Rulings

  • 2018-03-13
    Luminarch Ascension's first ability doesn't trigger if you have lost life before an opponent's end step begins. If it does trigger but you lose life before it resolves, it does nothing and you won't put a quest counter on Luminarch Ascension.
  • 2018-03-13
    Luminarch Ascension's first ability cares only whether you lost life this turn, even if Luminarch Ascension wasn't on the battlefield when that happened. It doesn't care how much you lost, whether you also gained life, or even whether you gained more life than you lost.
  • 2018-03-13
    You can activate Luminarch Ascension's last ability during the end step in which it receives its fourth quest counter.
  • 2018-03-13
    In a Two-Headed Giant game, Luminarch Ascension's first ability will trigger twice at the beginning of the opposing team's end step if you didn't lose life that turn. It doesn't matter whether your teammate lost life or not.
PRINTS USD EUR Tix
$11.47 €7.39 0.02
$11.24 €5.80 0.02
USD Non-foil
USD Foil
EUR Non-foil
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