Card

Grafted Wargear

Artifact — Equipment


Equipped creature gets +3/+2.
Whenever Grafted Wargear becomes unattached from a permanent, sacrifice that permanent.
Equip (: Attach to target creature you control. Equip only as a sorcery.)


  Fifth Dawn (5DN)
#126, Uncommon

Illustrated by: Alex Horley-Orlandelli
Multiverse ID: 50927

Not Legal Alchemy BO1
Not Legal Standard BO1
Not Legal Brawl
Not Legal Explorer BO1
Not Legal Historic BO1
Not Legal Historic Brawl
Not Legal Pauper
Not Legal Pioneer
Not Legal Traditional Standard
Not Legal Timeless BO1
Not Legal Traditional Alchemy
Not Legal Traditional Explorer
Not Legal Traditional Historic
Not Legal Traditional Timeless

Rulings

  • 2013-04-15
    You may activate this card's equip ability targeting the creature that it is currently attached to, even if it's the only creature you control. Since the equip ability costs zero, you can do this as many times as you like during your main phases, though it generally won't do anything.
  • 2004-12-01
    If your Grafted Wargear somehow ends up on an opponent's creature and it then becomes unattached from that creature, you won't be able to sacrifice that creature because you don't control it.
  • 2004-12-01
    Note that if (e) happens, the creature won't be on the battlefield to be sacrificed. In all cases, it's the creature that was equipped when the ability triggered that will be sacrificed.
  • 2004-12-01
    The "becomes unattached" ability triggers if (a) Grafted Wargear leaves the battlefield, (b) the equip ability moves it onto another creature, (c) another effect moves it onto another creature, (d) an effect causes it to become unattached, or (e) the creature leaves the battlefield.
PRINTS USD EUR Tix
$0.25 €0.12 0.04
$0.51 €0.11 0.03
USD Non-foil
USD Foil
EUR Non-foil
EUR Foil