Card

Open the Vaults

Sorcery


Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.)

When the vaults are empty, everyone is rich.


  Double Masters (2XM)
#24, Rare

Illustrated by: Brian Despain

Not Legal Alchemy BO1
Not Legal Standard BO1
Not Legal Brawl
Not Legal Explorer BO1
Not Legal Historic BO1
Not Legal Pauper
Not Legal Pioneer
Not Legal Traditional Standard
Not Legal Timeless BO1
Not Legal Traditional Alchemy
Not Legal Traditional Explorer
Not Legal Traditional Historic
Not Legal Traditional Timeless

Rulings

  • 2009-10-01
    Any abilities that trigger during the resolution of Open the Vaults will wait to be put onto the stack until Open the Vaults finishes resolving. The player whose turn it is will put all of their triggered abilities on the stack in any order, then each other player in turn order will do the same. (The last ability put on the stack will be the first one that resolves.)
  • 2009-10-01
    An Aura put onto the battlefield this way can’t enchant an artifact or enchantment that’s also being put onto the battlefield with Open the Vaults.
  • 2009-10-01
    If multiple players have Auras in their graveyards, the player whose turn it is announces what their Auras will enchant, then each other player in turn order does the same, then all artifacts and enchantments (including both Auras and non-Auras) enter the battlefield at the same time.
  • 2009-10-01
    If an Aura can be returned to the battlefield with Open the Vaults, it must be, even if its owner doesn’t like what it would enchant.
PRINTS USD EUR Tix
$0.95 €0.53
$1.08 €0.37
$1.12 €0.75 0.02
$0.73
$0.26 €0.24
$0.74 €0.47 0.02
USD Non-foil
USD Foil
EUR Non-foil
EUR Foil