Ad Nauseam Very Much Alive In Modern Despite Simian Spirit Guide Ban
Modern Ad Nauseam was/is one of my all-time favorite decks and by far my favorite combo deck. The intricate play lines, the ability to combo off at instant speed in response to something, getting to surprise opponents with Pact of Negation and then circumvent losing the game on your upkeep, drawing your entire deck and going to -40 life - There were so many things that set the deck apart from everything else. That said, with the banning of one of the key cards, Simian Spirit Guide, Modern Ad Nauseam as we knew it was dead, or so it seemed.
However, Ad Nauseam players are a resilient bunch and after some lamenting, they set to work to find a way to keep the deck alive post-ban. As we approach the two-year anniversary of the banning itself, I am happy to report that they have succeeded. Granted, it is different. It is not the titan that it once was but it feels the same way to play it as it used to and many of the things that make the deck so unique are once again there.
So, yes, as an Ad Nauseam player, the deck feels alive and well in Modern, to me. Even though it is far from in a good spot in the current meta. That said, I would like to pay homage to the archetype and the people in the Ad Naus community who dedicated their time and effort to keeping it alive with this article. Today I will go over what the deck is, how it used to play, losing Simian Spirit Guide, and finally, what the deck looks like today. Without further ado, let's get started.
How The Deck Used To Play
Let's start with the deck pre-ban - What it did and how it played.
The Combo
The Pre-ban variants of the deck had a main win-con and a very solid backup plan. The main focus of the deck was to either cast Angel's Grace the turn you were going to combo or have Phyrexian Unlife already in play - Both of which prevent you from dying. While either one of these effects shielded you from death, you cast Ad Nauseam and put the top card of your library into your hand, until you had drawn your entire deck.
Doing so would often put you at around -40 life, and leave opponents unfamiliar with the combo wondering what the hell you were doing. With your library at your disposal, you could exile three Simian Spirit Guide to cast Lightning Storm, and then holding priority, you could discard enough lands to kill your opponent.
Once upon a time, this was the primary way that the deck won most games. However, as mentioned, the deck also had a very solid alternate win condition.
With the aforementioned Angel's Grace and/or Phyrexian Unlife in play, pilots could cast Spoils of the Vault and name a card that wasn't in the deck. When this happens the player's entire library would be exiled. With Labratory Maniac in play, this would be done on your upkeep so you could move directly to the draw step and win. With Oracle, you could put Thassa's Oracle onto the stack and then respond to the trigger with Spoils of the Vault and win.
By the way, the different cards that players choose to name when casting Spoils could get quite funny.
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Support Cards
Let's talk briefly about what other things were run to support the combo.
First, the deck did and still does run quite a few cantrips to dig for combo pieces. The ones that come up most often are Serum Visions and Slight of Hand. Next, are acceleration cards that allowed the deck to combo as fast as possible. Lotus Bloom is/was the main one here and if suspended on turn one could lead to an easy turn four (sometimes faster) combo.
Pentad Prism also put the deck ahead on mana but also served the purpose of filtering mana from one color to another. Moving on we have a very important card for the deck and a personal favorite of mine - Pact of Negation. Once you've combo'd and drawn your deck Pact gave you protection from opponents disrupting your victory by countering Lightning Storm, redirecting damage, or giving themselves Hexproof.
One of the coolest interactions in the deck involves Pact too. If you use Pact to counter something prior to your combo turn., when it comes time to pay the cost on your upkeep, you could cast Angel's Grace and stack the triggers in a way so that Grace will completely negate the Pact trigger and you no longer have to pay it at all.
A little bit later in the deck's history, some versions started playing Wishclaw Talisman as a tutor. The great thing about Wishclaw was that given the decks' ability to win at instant speed, once you tutored, you could win the game before your opponent ever got to use it.
Moving on, the last thing I want to mention before finishing the "good old days" section is the concept of what's known as a value Ad Nauseam or Spoils of the Vault cast. I cannot move on without mentioning it as it is one of the most exhilarating parts of playing the deck. Let's say you have everything you need to go off except an Ad Nauseam and you are at 19 life. Well, if things get hairy, you can cast Spoils of the Vault naming Ad Nauseam and gamble that it would be on the top 18 cards of your library.
If you're right, you'll lose some amount of life (one life per card you had to exile) get your combo piece, and win. If you're wrong and there were no copies in the top 18 cards, you'll lose. This is quite an exciting line of play and you could always take heart in the fact that if you needed a single card that bad and died to your Spoils trying to get it, you probably weren't going to win that one anyways.
Simian Spirit Guide Gets Banned
This is the official announcement of the banning of Simian Spirit Guide from the February 15, 2021 banned and restricted announcement. As you can see, Ad Nauseam was not called out by name. That said, I think it's fair to say that Ad Nauseam as a deck died for the sins of other decks like Belcher, Oops All Spells, and Tibalt's Trickery builds. While I do wish these decks could have been thwarted without Ad Naus being collateral damage, I am not surprised that it got banned overall.
Regardless, I must say, this was a legitimately sad day for me and countless other players. The Facebook group for the deck is quite a tight community and I have never quite shared that type of sadness with a group of strangers before; Especially over something like Magic: The Gathering. That said, it was a pretty amazing thing to witness. The first reaction of most players (myself included) was to concede that our favorite deck was forever a thing of the past.
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And while, the deck as we knew it might be, the show must go on and it did. After the shock wore off, the community as a whole set to work on finding ways to make the combo and overall strategy possible again. Most people opted to abandon the namesake card and play a Leveler + Thassa's Oracle build.
While this was the best we had for a time, it simply didn't feel like the same deck, because it wasn't. However, as time passed, people got more and more creative and some more familiar lists began to come together. So, let's take a look at what the deck looks like these days.
The Current Ad Nauseam
In April of 2022, Streets of New Capenna came along and brought with it the missing peace the deck was looking for. I'll start by showing a full deck list and then go over the new additions and how they work.
Ad Nauseam
Main 60 cards (23 distinct)
Instant, Sorcery, Enchantment, Artifact (36) | |||
---|---|---|---|
$16.97€8.750.02 | |||
$4.70 | |||
$4.51€2.04 | |||
$5.34€1.450.02 | |||
$8.20€2.03 | |||
$12.20€10.83 | |||
$0.35€0.160.03 | |||
$0.99€0.740.02 | |||
$2.940.29 | |||
$0.59€0.76 | |||
$0.50€0.420.23 | |||
$0.25€0.170.03 | |||
$0.50€0.280.11 | |||
$9.50€10.683.96 | |||
Creature (4) | |||
$18.97€14.132.09 | |||
Land (20) | |||
$17.63€11.040.62 | |||
$4.610.59 | |||
$6.33€4.210.51 | |||
$0.71 | |||
1
Island
|
$0.15 | ||
1
Plains
|
$0.20 | ||
$3.21€2.510.02 |
Side 15 cards (10 distinct)
$5.81€2.590.05 | |||
$0.69€0.630.02 | |||
$3.23€1.850.02 | |||
$1.00€1.371.42 | |||
$0.497.16 | |||
$4.90€5.010.96 | |||
$1.22€0.86 | |||
$0.25€0.170.03 | |||
$9.50€10.683.96 | |||
$6.99€6.675.34 |
As you can see, most of the cards mentioned above are present and accounted for here. However, as mentioned, there are a few new key additions as well. The main one is An Offer You Can't Refuse and how it works with any zero mana spell. In this case, Intervention Pact.
In these newest builds, you use Ad Nauseam, Angel's Grace, and/or Phyrexian Unlife just like I outlined above. So, you'll make yourself unable to die for the turn, cast Ad Nauseam, and draw your entire deck. With all your cards in hand, you cast Intervention Pact for free, hold priority, and cast An Offer You Can't Refuse targeting your own spell and making two treasure tokens. At this point, you'll have an empty library and can use the treasures to cast Thassa's Oracle and win the game.
Will these lists feel much closer to what the deck originally was, it saddens me to say the archetype is not in a great spot at the moment. With so many decks playing sideboard cards to deal with cascade spells like Crashing Footfalls or Living End cards like Lotus Bloom and Profane Tutor get hated out as well. Furthermore, a lot of the same cards that deal with the Hammer Time deck are also quite effective hate for Ad Nauseam.
Maybe one day, it'll be in a better spot again. If and when it does, I know I will sleeve it up once again.
Conclusion
The newer deck feels somewhat different at times for sure. For example, running fewer copies of most cards and tutoring them with Profane Tutor is new, the deck is overall less powerful than it was, there is a new win condition, etc. However, overall, this list takes me back to the glory days of playing the deck I love. I want to give a shout-out to GR_DONKIN for his help.
If you're new to the deck, welcome to the club - I hope you've enjoyed this small primer and history lesson. If you're a veteran player, thanks for taking a bittersweet trip down memory lane with me. Until next time, get out there and play some MTG.