Draft Trainer

Zendikar Rising Limited Quiz

Answered: 0/20
Accuracy: 0
Murasa Sproutling
Average Picked At: 3.63
Total Times Picked: 315
Average Last Seen At: 3.09
Total Times Seen 1372
Pro Rating: 3.5
Pro Comment: Returning a Kicker card from your graveyard is nice, especially because the card doesn’t actually have to have been kicked for you to get it back. This is a 3-mana 3/3 as a baseline too, which isn’t too bad.
Roiling Regrowth
Average Picked At: 6.63
Total Times Picked: 481
Average Last Seen At: 5.57
Total Times Seen 2728
Pro Rating: 2.0
Pro Comment: This is a strictly worse Harrow -- but Harrow is a pretty nice card, so that’s an ok place to be. Roiling Regrowth gives you fixing, even potentially enabling you to splash a card with double-colored mana, and that is pretty nice. In addition to that, as you might have heard, this set has a bunch of landfall, and triggering landfall twice at instant speed is pretty powerful.
Sure-Footed Infiltrator
Average Picked At: 4.30
Total Times Picked: 450
Average Last Seen At: 3.73
Total Times Seen 1752
Pro Rating: 3.5
Pro Comment: These sort of “infiltration” creatures that draw you a card when they do damage are just great, because they really snowball. The more cards you draw, the more likely you’ll be able to find a way to keep getting in with the creature. And, in this case -- the more likely you are to find Rogues who can make it unblockable.
Skyclave Squid
Pro Rating: 1.5
Pro Comment: So, a two mana 3/2 – even if it could attack all the time – isn’t actually super incredible in Limited. Don’t get me wrong, that’s obviously better than a 2-mana 2/2 – but in this day and age a vanilla grizzly bear just isn’t good. Adding one power is better, but it isn’t so efficient that it doesn’t still die to pretty much all the two drops in combat.
Tangled Florahedron
Average Picked At: 15.00
Total Times Picked: 1
Average Last Seen At: 0.00
Total Times Seen 0
Pro Rating: 3.5
Pro Comment: This double-faced creature-land is kind of funny, because no matter which side you pick, it gives you mana! Most of the cards in this cycle give you something that can at least be a little more impactful in the late game -- though most of them are also more situational than this -- so it is probably a wash. Basically, you’ll play this as a creature if you already played a land on turn and you want to ramp, and you’ll play it as a land if you really need one of those. This might not feel quite as good to draw late as the other card sin the cycle, but the fact remains that in the late game, this is a land that you can draw and still have it actually add to the board.
Into the Roil
Average Picked At: 4.07
Total Times Picked: 756
Average Last Seen At: 3.48
Total Times Seen 3924
Pro Rating: 3.0
Pro Comment: Two mana for an Instant that bounces nonland permanents is always a playable card. Adding Kicker here is just great, because if you kick it, into the Roil goes from being a card that gets you some tempo to being a card that actually trades for a whole card. And obviously as an instant, youc an sometimes blow out Auras or combat tricks too.
Shell Shield
Average Picked At: 10.44
Total Times Picked: 1366
Average Last Seen At: 9.73
Total Times Seen 11426
Pro Rating: 2.5
Pro Comment: Because of all the kicker payoffs in this format, Shell Shield really overperforms. It allows you to save your creatures fairly cheaply, and it can sometimes also work more as a combat trick.
Blood Beckoning
Average Picked At: 8.18
Total Times Picked: 1205
Average Last Seen At: 7.53
Total Times Seen 8735
Pro Rating: 2.0
Pro Comment: Black gets a card like this in every set -- one that returns two creatures from the graveyard -- and it is always a decent card to have one of, since in the late game it often does enough to pull you ahead -- it is of course balanced out by being pretty useless early though. 4 mana for that effect is a bit steep, but the fact that it can cost one in situations where that is worthwhile does enough to keep this as a solid playable.
Deadly Alliance
Average Picked At: 2.55
Total Times Picked: 881
Average Last Seen At: 2.35
Total Times Seen 2597
Pro Rating: 4.0
Pro Comment: So, having to pay 5 for this is a little bit short of premium. You just usually will be trading down with it, and that’s always rough -- even if it is an instant that can kill just about anything. But the good news is, you can reduce the cost of this to 4 pretty easily, and in Magical Christmas Land, this might only cost one Black mana! Ok, that last part won’t happen very often, but it IS upside.
Seafloor Stalker
Average Picked At: 7.71
Total Times Picked: 1168
Average Last Seen At: 7.38
Total Times Seen 8574
Pro Rating: 2.5
Pro Comment: A 3-mana ⅔ isn’t good, and paying 4 to make it unblockable and give it a power boost does mean it stays relevant in the late game. And obviously you can end up paying even less -- paying 3 or 2 for the boost is much better, and obviously turning this into Blue firebreathing with a full party is kind of funny. This isn’t a bad way to close out games in this format.
Gnarlid Colony
Average Picked At: 5.71
Total Times Picked: 787
Average Last Seen At: 4.91
Total Times Seen 5561
Pro Rating: 3.0
Pro Comment: This is a nice Common. Having a Grizzly Bear with a +1/+1 counter payoff as a base form isn’t bad when you have other late game option of paying 5-mana for a 4/4 with Trample. Neither side of this is especially efficient -- but that often doesn’t matter with creatures who have Kicker, as we’ve seen in the past. Just having an alternate option in the late game to make this a more imposing creature is nice, even if the rate isn’t great.
Maddening Cacophony
Average Picked At: 2.17
Total Times Picked: 84
Average Last Seen At: 2.02
Total Times Seen 270
Pro Rating: 1.5
Pro Comment: This format does have a mill deck, but it is mostly interested in just getting eight cards in the graveyard. This does do that singlehandedly, but those decks are already capable of doing it with cards that actually add to the board, so you don’t normally need this.
Moss-Pit Skeleton
Average Picked At: 5.08
Total Times Picked: 283
Average Last Seen At: 4.13
Total Times Seen 1914
Pro Rating: 3.5
Pro Comment: If this was just a 2-mana 2/2 with kicker that allowed it to be a 5-mana 5/5 in the late game, it would be at least a C+. That might sound underwhelming if you haven’t played with Kicker before, but being able to be either of those reasonably efficient cards is very powerful. Then, you add in the fact that BG is all about +1/+1 counters, so this skeleton having counters when it is kicked matters extra, and THEN you also add in the fact that he is a +1/+1 counter payoff himself, and you have something even better.
Pyroclastic Hellion
Average Picked At: 7.93
Total Times Picked: 831
Average Last Seen At: 7.06
Total Times Seen 8327
Pro Rating: 2.5
Pro Comment: This seems solid enough. Returning a land is a may clause here, so you only need to do it when you really want those 2 damage, or if returning a land otherwise benefits you.
Deliberate
Average Picked At: 10.60
Total Times Picked: 962
Average Last Seen At: 9.62
Total Times Seen 11173
Pro Rating: 1.5
Pro Comment: So, this is pretty similar to Anticipate – though it is likely a bit better. It is an Instant speed Preordain that costs twice as much. You get to see up to 3 cards when you use it, and if you happen to have two things on top of your library you really want, you can leave them both there, which is nice. And if you don’t want either, well, you can smooth out your draws – you get the picture. This kind of card often just feel very replaceable.
Felidar Retreat
Pro Rating: 5.0
Pro Comment: This is really good. Sure, it is an Enchantment that, at least initially, doesn’t actually do anything, but the landfall triggers it offers are both very, very powerful. If you wait until a turn where you can play it AND play a land, it will be adding to the board immediately. If you have a nice board already, great – make it bigger and give it Vigilance until end of turn! If you’re lacking in board presence, that’s fine too – make a Cat token. This just gives you too much value for you to lose.
Broken Wings
Average Picked At: 12.44
Total Times Picked: 1293
Average Last Seen At: 11.19
Total Times Seen 13260
Pro Rating: 1.5
Pro Comment: This seems like it can target enough things that it is a reasonable main deck inclusion, though if you are playing Best of 3, you would probably much rather bring it in out of the sideboard.
Canyon Jerboa
Pro Rating: 3.5
Pro Comment: Well, this seems like a strong uncommon. Sure, he’s a little guy who dies to a lot, but the potential of pumping your entire team multiple times should not be overlooked. You can even get around the danger of it dying before you get to trigger it, at least in the late game, by playing it, and playing a land to get the trigger right away. You do need some board state for this to really shine, but even just pumping 2-3 creatures +1/+1 on multiple turns is pretty awesome for the mana investment.
Cleric of Life's Bond
Average Picked At: 2.34
Total Times Picked: 289
Average Last Seen At: 2.25
Total Times Seen 979
Pro Rating: 3.5
Pro Comment: So, the signpost uncommon for BW want you to be both gaining life, and playing Clerics, since it pays you off for both! It gets larger when you gain life, and playing clerics gains you life, so you don’t really have to go out of your way for the +1/+1 counter part of the card to trigger, though obviously having some other ways to gain life will make it better.
Lotus Cobra
Average Picked At: 1.20
Total Times Picked: 91
Average Last Seen At: 1.17
Total Times Seen 160
Pro Rating: 4.0
Pro Comment: Fixing and ramp is always nice, and the Cobra does both for you, in addition to its semi-reasonable body. If you haven’t had the pleasure of playing this Snake before, you’ll be amazed at how much value you can get out of the extra mana and fixing. It is still a vulnerable little guy, and certainly not a bomb -- but most of the time you see this, you’re going to take it.
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