Draft Trainer

Zendikar Rising Limited Quiz

Answered: 0/20
Accuracy: 0
Umara Wizard
Average Picked At: 15.00
Total Times Picked: 0
Average Last Seen At: 1.00
Total Times Seen 1
Pro Rating: 3.5
Pro Comment: This is a creature when you are flooding out, and a land when you are mana screwed, and that’s really nice. The creature side here is actually a pretty reasonable card too, since it will have flying pretty frequently in a UR deck.
Roost of Drakes
Average Picked At: 2.00
Total Times Picked: 1
Average Last Seen At: 1.50
Total Times Seen 2
Pro Rating: 5.0
Pro Comment: This is a huge bomb, not something we often see at Uncommon, but that’s what this is. There is a lot of Kicker int his set, and not ending up with like 5 cards with it is pretty unheard of, and even if that’s all you have, this is a very good card in your deck. It won’t feel like a bomb in those situations, but it will still be a great card! At worst, this is a 4-mana 2/2 with Flying that comes with that kicker pay off, and at best, it completely takes over the game and overwhelms your opponent – and that last part happens way more often than you might think.
Reclaim the Wastes
Average Picked At: 3.67
Total Times Picked: 3
Average Last Seen At: 4.50
Total Times Seen 4
Pro Rating: 2.5
Pro Comment: This is a nice card for fixing if you’re a base Green deck. Any time we see this type of card in Limited it is always something you go after if you need fixing, but you probably don’t go after it otherwise. But, having the ability to splash things is inherently powerful in Limited -- provided you’re splashing something that is WORTH splashing -- so I think this should be valued as at least an average card.
Blood Beckoning
Average Picked At: 15.00
Total Times Picked: 0
Average Last Seen At: 4.00
Total Times Seen 3
Pro Rating: 2.0
Pro Comment: Black gets a card like this in every set -- one that returns two creatures from the graveyard -- and it is always a decent card to have one of, since in the late game it often does enough to pull you ahead -- it is of course balanced out by being pretty useless early though. 4 mana for that effect is a bit steep, but the fact that it can cost one in situations where that is worthwhile does enough to keep this as a solid playable.
Dauntless Survivor
Average Picked At: 13.00
Total Times Picked: 2
Average Last Seen At: 13.00
Total Times Seen 7
Pro Rating: 2.5
Pro Comment: We have seen this card a lot, and it is always solid. At worst, it is a two mana 2/2 -- and it has the upside of being able to make some other more relevant creature get a +1/+1 counter in the later part of the game. The BG deck in this format also has +1/+1 counter synergies, AND it has a creature type relevant for partying, so it will be a nice two drop in multiple decks in this format.
Glacial Grasp
Average Picked At: 15.00
Total Times Picked: 0
Average Last Seen At: 3.00
Total Times Seen 2
Pro Rating: 2.0
Pro Comment: So, on a base level, this is Divination, a card that is a decent playable in most Limited formats -- somewhere between a C- and a C. But, this becomes more powerful in the late game, drawing you three cards if you have the spare mana around to do it. Now, 6-mana at Sorcery speed to draw 3 cards is pretty clunky, but it is attached to what is already a reasonable card, which means being able to cast it with Kicker is all upside.
Zof Consumption
Average Picked At: 5.96
Total Times Picked: 438
Average Last Seen At: 4.51
Total Times Seen 2547
Pro Rating: 3.0
Pro Comment: I think a lot of people will come into this format underestimating just how good it is to have a land that can actually do something impactful in the late game. It is not dissimilar from having a non-basic land with a sacrifice ability that comes up in the late game -- and that upside is always great. Sure, paying 6 to draw your opponent 4 life would not be a good card if that’s all this was, but the fact that this can also just be a regular old land for you early is a huge upgrade -- just as the fact that it can do something in the later game is a huge upgrade.
Sure-Footed Infiltrator
Average Picked At: 2.00
Total Times Picked: 1
Average Last Seen At: 2.00
Total Times Seen 1
Pro Rating: 3.5
Pro Comment: These sort of “infiltration” creatures that draw you a card when they do damage are just great, because they really snowball. The more cards you draw, the more likely you’ll be able to find a way to keep getting in with the creature. And, in this case -- the more likely you are to find Rogues who can make it unblockable.
Murasa Rootgrazer
Average Picked At: 15.00
Total Times Picked: 0
Average Last Seen At: 5.00
Total Times Seen 1
Pro Rating: 3.0
Pro Comment: The goal here is to abuse Landfall with this Beast, and if past visits to Zendikar are any indication, triggering landfall a bunch is a good way to win.
Chilling Trap
Average Picked At: 15.00
Total Times Picked: 0
Average Last Seen At: 3.50
Total Times Seen 5
Pro Rating: 0.0 // 2.0
Pro Comment: If you can’t consistently turn this into a cantrip it is unplayable. But, if you’re a UR deck that is interested in both spells and Wizards, this is a solid playable.
Lotus Cobra
Pro Rating: 4.0
Pro Comment: Fixing and ramp is always nice, and the Cobra does both for you, in addition to its semi-reasonable body. If you haven’t had the pleasure of playing this Snake before, you’ll be amazed at how much value you can get out of the extra mana and fixing. It is still a vulnerable little guy, and certainly not a bomb -- but most of the time you see this, you’re going to take it.
Coralhelm Chronicler
Average Picked At: 1.99
Total Times Picked: 103
Average Last Seen At: 1.90
Total Times Seen 242
Pro Rating: 3.5
Pro Comment: It seems like most of the time, you’ll be able to draw a card with the Commander. You definitely need to have a few cards with Kicker, but something like 5 or 6 will be enough to draw a card most of the time. Looting any time you Kick is also quite nice, as it helps you rip through your deck and find relevant cards more effectively.
Deliberate
Average Picked At: 15.00
Total Times Picked: 0
Average Last Seen At: 8.50
Total Times Seen 7
Pro Rating: 1.5
Pro Comment: So, this is pretty similar to Anticipate – though it is likely a bit better. It is an Instant speed Preordain that costs twice as much. You get to see up to 3 cards when you use it, and if you happen to have two things on top of your library you really want, you can leave them both there, which is nice. And if you don’t want either, well, you can smooth out your draws – you get the picture. This kind of card often just feel very replaceable.
Felidar Retreat
Pro Rating: 5.0
Pro Comment: This is really good. Sure, it is an Enchantment that, at least initially, doesn’t actually do anything, but the landfall triggers it offers are both very, very powerful. If you wait until a turn where you can play it AND play a land, it will be adding to the board immediately. If you have a nice board already, great – make it bigger and give it Vigilance until end of turn! If you’re lacking in board presence, that’s fine too – make a Cat token. This just gives you too much value for you to lose.
Merfolk Windrobber
Average Picked At: 7.00
Total Times Picked: 1
Average Last Seen At: 7.00
Total Times Seen 1
Pro Rating: 3.0
Pro Comment: This is a nice one drop, especially for the Rogue deck, because it lets you get in some damage early and start stocking up the graveyard. Then, in the late game, you can cash it in to draw a card, which gives it utility even when it can no longer attack.
Confounding Conundrum
Average Picked At: 3.70
Total Times Picked: 57
Average Last Seen At: 2.82
Total Times Seen 448
Pro Rating: 0.5
Pro Comment: Since this thing, at worst, is a blank card with Cycling, I think it does avoid being 100% unplayable. That said, even in a set with a bunch of landfalls, the additional text on this card just won’t come up much.
Kor Blademaster
Average Picked At: 3.80
Total Times Picked: 245
Average Last Seen At: 3.16
Total Times Seen 1433
Pro Rating: 3.0
Pro Comment: So, a two mana 1/1 with double strike is actually a reasonable rate -- it is effectively a 2/1 with upside, in that it can just outright kill X/1s in combat and is a great place to stick Equipment and Auras, and use combat tricks. This is already good with equipment, but the Equipped Warriors get double strike thing makes it even better. Now, you can’t really count on that always coming up, but obviously the RW deck will be the best at using it. It also means that playing it will sometimes immediately impact the board, since it may make your attacking creatures way scarier!
Needleverge Pathway
Pro Rating: 3.0
Pro Comment: Pathway lands offer good fixing and will be strict upgrades over basic lands in your deck, and that is worth something.
Yasharn, Implacable Earth
Average Picked At: 1.15
Total Times Picked: 86
Average Last Seen At: 1.17
Total Times Seen 141
Pro Rating: 4.0
Pro Comment: This pig is pretty nice. It is a 4-mana 4/4 that draws you two cards, and that’s hard not to like. Sure, those two cards are lands, but remember this is Zendikar, and GW is one of the combinations that is most focused on landfall. In other words, this helps make sure you hit some land drops and will help you keep triggering landfall.
Makindi Ox
Pro Rating: 1.5
Pro Comment: This is too expensive for the aggro decks that might normally be interested in tapping something down, and not impactful enough for control deck, so you don’t play it very often.
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