Draft Trainer

Alchemy: New Capenna Limited Quiz

Answered: 0/20
Accuracy: 0
Back-Alley Gardener
Pro Rating: 2.5
Pro Comment: If you’re interested in ramping, this can definitely do it. Most decks in the format aren’t super interested in going that route, though.
Graven Archfiend
Pro Rating: 3.0
Pro Comment: This is mostly just a 5-mana 4/5 Flyer, which is solid enough. The upside of getting Demonic Pact is pretty dangerous – it is a card that has “You lose the game” in the text box, after all! But the other effects of the Pact are pretty good, and sometimes you’ll be in a situation where getting the Pact helps you win in a turn or two. So, being able to get the Pact is definitely upside, just not upside you should really cash in on unless you’re reasonably certain you can win in the very near future.
Skyline Savior
Pro Rating: 4.0
Pro Comment: A creature with this statline is pretty much always a 3.0 or 3.5, and the Savior comes with some great upside. It can get especially silly if the creature has an ETB ability, but even if it doesn’t, it is often worth returning something to buff it.
Diviner of Fates
Pro Rating: 4.5
Pro Comment: This is a three mana 2/3 that Connives when it enters – I’m already very interested in that! In addition to looting when it enters, you also get an additional card when you discard your first card every turn, and that’s going to include Diviner of Fates Connive. Even if you never trigger it again, you’re going to feel pretty great about what it has done, and if you can do it more than once, it is pretty tough for you to lose.
Choice of Fortunes
Pro Rating: 3.0
Pro Comment: This is Divination with upside! That makes for a decent card.
Racketeer Boss
Pro Rating: 3.0
Pro Comment: This has good stats, and making it so two cards in your hand make Treasure on ETB is quite nice. The downside is, this is really only great in the early game, when you’re likely to have those two cards. The longer the game goes, the less likely it is that the ability will matter.
Brokers' Safeguard
Pro Rating: 2.5
Pro Comment: This is a solid way to protect your creature, and it tends to save the creature twice because of the shield counter.
Rope Line Attendant
Pro Rating: 3.5
Pro Comment: It is pretty difficult for you to lose if this is in your opening hand, as adding a token to all your creatures is incredible. On the flip side, if you have 0-1 creatures in your hand, this doesn’t do much.
Agent of Raffine
Pro Rating: 3.0
Pro Comment: This is basically a one mana ½ that can draw you a card for two mana. That’s a pretty great place to sink mana, even if you don’t have control over what you get.
Arming Gala
Pro Rating: 4.5
Pro Comment: This card packs some pretty impressive power, as just buffing all the creatures you have every turn really adds up. I particularly like that it triggers during your end step, so as long as you have some creatures in play, it even impacts the board the turn you play it.
Riveteers Provocateur
Pro Rating: 4.0
Pro Comment: A 3/1 with Menace is a pretty nice attacker all game long, so having Blitz and giving it to a card in your hand is great upside.
Syndicate Recruiter
Pro Rating: 4.0
Pro Comment: 4-mana for a 4/5 with Flying and Ward 1 is something you would always play, so the fact that this stocks the graveyard and can even give you a Dig Up the Body is pretty legit upside.
Shattering Finale
Pro Rating: 4.0
Pro Comment: This is a great removal spell! It would already be pretty good without casualty, so adding Casualty 1 to the mix is a pretty sweet deal.
Cabaretti Revels
Pro Rating: 4.5
Pro Comment: Turning every one of your creature spells into two creatures is pretty impressive. Sometimes you won’t have anything it can Seek out, but your first few creature spells after you play this are pretty likely to trigger it, and that’s more than enough for it to win you the game.
Menagerie Curator
Pro Rating: 3.5
Pro Comment: A two mana 1/3 that can tap for mana of any color is already great in Limited, even if it is limited to creatures. So, the fact this also draws you cards sometimes is pretty nice! And it isn’t that hard to set up. Not every creature in your deck will draw you a card of course, but you’ll usually have 3-4 that will trigger this ability.
Big Spender
Pro Rating: 2.5
Pro Comment: A two mana 2/1 with Haste is pretty reasonable, and generating Treasure certainly matters! Actually cashing treasure in to draft a card doesn’t line up that often, though.
Traumatic Prank
Pro Rating: 3.5
Pro Comment: This is a pretty neat take on a Threaten effect, since it actually gives you a ton of value even if you are unable to sacrifice the stolen creature – and that’s usually what you have to do to get enough value out of an effect like this. But, this pushes that notion aside, as making the creature unable to block and making it damage your opponent gives you enough that most Red decks are just interested in playing this. It is great for aggressive decks.
Obscura Polymorphist
Pro Rating: 3.5
Pro Comment: I love that you can use this to give up something on board to draw a card or you can use it to get rid of an opposing creature. And sure, your opponent gets a card back, but that is often well worth dealing with a problem threat.
Giant Regrowth
Pro Rating: 1.5
Pro Comment: Regrowth only sometimes make the cut in Limited, and stapling Giant Growth to it doesn’t really do enough to change that.
Spelldrain Assassin
Pro Rating: 2.0
Pro Comment: Obviously, you have to have a spell in your hand when you cast this or it doesn’t do anything. And, while adding Casualty 2 to a spell is definite upside, a 2-power creature worth sacrificing can often be hard to come by.
Name Answer You

Enter The Battlefield Prepared

With the MTGA Assistant deck tracker MTGA Assistant