Draft Trainer

Alchemy: New Capenna Limited Quiz

Answered: 0/20
Accuracy: 0
Pass the Torch
Pro Rating: 3.0
Pro Comment: This is some nice removal, as getting to cast it twice isn’t exactly far-fetched. You won’t always be able to take down two different creatures with it, but even if you don’t get that 2-for-1, this is some nice value.
Bank Job
Pro Rating: 4.5
Pro Comment: This is a three mana enchantment that effectively draws you an extra card every turn, and that’s incredible. The card will also never be anything other than a creature, and most of the time that’s what you would prefer anyway! The fact you get a consolation prize of Treasure is pretty nice too.
Shattering Finale
Pro Rating: 4.0
Pro Comment: This is a great removal spell! It would already be pretty good without casualty, so adding Casualty 1 to the mix is a pretty sweet deal.
Spelldrain Assassin
Pro Rating: 2.0
Pro Comment: Obviously, you have to have a spell in your hand when you cast this or it doesn’t do anything. And, while adding Casualty 2 to a spell is definite upside, a 2-power creature worth sacrificing can often be hard to come by.
Celestial Vault
Pro Rating: 2.5
Pro Comment: This is a bit clunky, but it is a source of card advantage that can really help. However, sometimes it is just too slow and you get run over..
Spara's Bodyguard
Pro Rating: 4.0
Pro Comment: So, this is either a 3-mana 3/3 with a Shield counter, or a 3-mana 3/3 that gives a shield counter to something in your hand. It is very nice that they made it so this does something even if you don’t have a creature in your hand, unlike some of the other cards in the set that can only do stuff for cards in your hand. On top of that, it also gets buffed by Shield counters!
Menagerie Curator
Pro Rating: 3.5
Pro Comment: A two mana 1/3 that can tap for mana of any color is already great in Limited, even if it is limited to creatures. So, the fact this also draws you cards sometimes is pretty nice! And it isn’t that hard to set up. Not every creature in your deck will draw you a card of course, but you’ll usually have 3-4 that will trigger this ability.
Herald of Vengeance
Pro Rating: 4.5
Pro Comment: This doesn’t always line up to actually kill something, but it has a great stat-line, so the fail case is pretty reasonable. Meanwhile, it has the upside of destroying multiple things!
Cabaretti Revels
Pro Rating: 4.5
Pro Comment: Turning every one of your creature spells into two creatures is pretty impressive. Sometimes you won’t have anything it can Seek out, but your first few creature spells after you play this are pretty likely to trigger it, and that’s more than enough for it to win you the game.
Xander's Wake
Pro Rating: 3.5
Pro Comment: This is pretty strong, as it makes trading a creature into a 2-for-1. You also know you’re always going to get a pretty real card from the Wake, and if you’re also sacrificing creatures it gets even better!
Giant Regrowth
Pro Rating: 1.5
Pro Comment: Regrowth only sometimes make the cut in Limited, and stapling Giant Growth to it doesn’t really do enough to change that.
Syndicate Recruiter
Pro Rating: 4.0
Pro Comment: 4-mana for a 4/5 with Flying and Ward 1 is something you would always play, so the fact that this stocks the graveyard and can even give you a Dig Up the Body is pretty legit upside.
Arming Gala
Pro Rating: 4.5
Pro Comment: This card packs some pretty impressive power, as just buffing all the creatures you have every turn really adds up. I particularly like that it triggers during your end step, so as long as you have some creatures in play, it even impacts the board the turn you play it.
Skyline Savior
Pro Rating: 4.0
Pro Comment: A creature with this statline is pretty much always a 3.0 or 3.5, and the Savior comes with some great upside. It can get especially silly if the creature has an ETB ability, but even if it doesn’t, it is often worth returning something to buff it.
Big Spender
Pro Rating: 2.5
Pro Comment: A two mana 2/1 with Haste is pretty reasonable, and generating Treasure certainly matters! Actually cashing treasure in to draft a card doesn’t line up that often, though.
Nightclub Bouncer
Pro Rating: 4.0
Pro Comment: A 4-mana 2/3 with Flash that bounces a nonland permanent is something you would always play, so the upside of making that card also cost one additional mana is just gravy.
Graven Archfiend
Pro Rating: 3.0
Pro Comment: This is mostly just a 5-mana 4/5 Flyer, which is solid enough. The upside of getting Demonic Pact is pretty dangerous – it is a card that has “You lose the game” in the text box, after all! But the other effects of the Pact are pretty good, and sometimes you’ll be in a situation where getting the Pact helps you win in a turn or two. So, being able to get the Pact is definitely upside, just not upside you should really cash in on unless you’re reasonably certain you can win in the very near future.
Racketeer Boss
Pro Rating: 3.0
Pro Comment: This has good stats, and making it so two cards in your hand make Treasure on ETB is quite nice. The downside is, this is really only great in the early game, when you’re likely to have those two cards. The longer the game goes, the less likely it is that the ability will matter.
Brokers' Safeguard
Pro Rating: 2.5
Pro Comment: This is a solid way to protect your creature, and it tends to save the creature twice because of the shield counter.
Back-Alley Gardener
Pro Rating: 2.5
Pro Comment: If you’re interested in ramping, this can definitely do it. Most decks in the format aren’t super interested in going that route, though.
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