Draft Trainer

Alchemy: New Capenna Limited Quiz

Answered: 0/20
Accuracy: 0
Herald of Vengeance
Pro Rating: 4.5
Pro Comment: This doesn’t always line up to actually kill something, but it has a great stat-line, so the fail case is pretty reasonable. Meanwhile, it has the upside of destroying multiple things!
Cabaretti Revels
Pro Rating: 4.5
Pro Comment: Turning every one of your creature spells into two creatures is pretty impressive. Sometimes you won’t have anything it can Seek out, but your first few creature spells after you play this are pretty likely to trigger it, and that’s more than enough for it to win you the game.
Big Spender
Pro Rating: 2.5
Pro Comment: A two mana 2/1 with Haste is pretty reasonable, and generating Treasure certainly matters! Actually cashing treasure in to draft a card doesn’t line up that often, though.
Shattering Finale
Pro Rating: 4.0
Pro Comment: This is a great removal spell! It would already be pretty good without casualty, so adding Casualty 1 to the mix is a pretty sweet deal.
Agent of Raffine
Pro Rating: 3.0
Pro Comment: This is basically a one mana ½ that can draw you a card for two mana. That’s a pretty great place to sink mana, even if you don’t have control over what you get.
Giant Regrowth
Pro Rating: 1.5
Pro Comment: Regrowth only sometimes make the cut in Limited, and stapling Giant Growth to it doesn’t really do enough to change that.
Menagerie Curator
Pro Rating: 3.5
Pro Comment: A two mana 1/3 that can tap for mana of any color is already great in Limited, even if it is limited to creatures. So, the fact this also draws you cards sometimes is pretty nice! And it isn’t that hard to set up. Not every creature in your deck will draw you a card of course, but you’ll usually have 3-4 that will trigger this ability.
Racketeer Boss
Pro Rating: 3.0
Pro Comment: This has good stats, and making it so two cards in your hand make Treasure on ETB is quite nice. The downside is, this is really only great in the early game, when you’re likely to have those two cards. The longer the game goes, the less likely it is that the ability will matter.
Back-Alley Gardener
Pro Rating: 2.5
Pro Comment: If you’re interested in ramping, this can definitely do it. Most decks in the format aren’t super interested in going that route, though.
Arming Gala
Pro Rating: 4.5
Pro Comment: This card packs some pretty impressive power, as just buffing all the creatures you have every turn really adds up. I particularly like that it triggers during your end step, so as long as you have some creatures in play, it even impacts the board the turn you play it.
Diviner of Fates
Pro Rating: 4.5
Pro Comment: This is a three mana 2/3 that Connives when it enters – I’m already very interested in that! In addition to looting when it enters, you also get an additional card when you discard your first card every turn, and that’s going to include Diviner of Fates Connive. Even if you never trigger it again, you’re going to feel pretty great about what it has done, and if you can do it more than once, it is pretty tough for you to lose.
Loose in the Park
Pro Rating: 1.5
Pro Comment: This does replace itself, so it isn’t a complete disaster – but overall, it isn’t very good. The ability to turn into a creature is incredibly clunky at three mana, and is only the sort of thing you will be using in the extreme late game, really limiting how good this card can be.
Spara's Bodyguard
Pro Rating: 4.0
Pro Comment: So, this is either a 3-mana 3/3 with a Shield counter, or a 3-mana 3/3 that gives a shield counter to something in your hand. It is very nice that they made it so this does something even if you don’t have a creature in your hand, unlike some of the other cards in the set that can only do stuff for cards in your hand. On top of that, it also gets buffed by Shield counters!
Choice of Fortunes
Pro Rating: 3.0
Pro Comment: This is Divination with upside! That makes for a decent card.
Celestial Vault
Pro Rating: 2.5
Pro Comment: This is a bit clunky, but it is a source of card advantage that can really help. However, sometimes it is just too slow and you get run over..
Nightclub Bouncer
Pro Rating: 4.0
Pro Comment: A 4-mana 2/3 with Flash that bounces a nonland permanent is something you would always play, so the upside of making that card also cost one additional mana is just gravy.
Effluence Devourer
Pro Rating: 5.0
Pro Comment: This is quite the Crocodile! It has great base stats and comes with Blitz, and it also makes every creature you sacrifice into a 2-for-1, since you can exile that creature to make a creature token. This includes the Devourer himself, so you can Blitz him in and then get an Ooze from your graveyard. Most of the time, you’re probably hoping to give up some different creatures than the Devourer, because that way you can continue to generate absurd value.
Pass the Torch
Pro Rating: 3.0
Pro Comment: This is some nice removal, as getting to cast it twice isn’t exactly far-fetched. You won’t always be able to take down two different creatures with it, but even if you don’t get that 2-for-1, this is some nice value.
Brokers' Safeguard
Pro Rating: 2.5
Pro Comment: This is a solid way to protect your creature, and it tends to save the creature twice because of the shield counter.
Xander's Wake
Pro Rating: 3.5
Pro Comment: This is pretty strong, as it makes trading a creature into a 2-for-1. You also know you’re always going to get a pretty real card from the Wake, and if you’re also sacrificing creatures it gets even better!
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