Pro Rating: 1.5 Pro Comment: The idea here is to use this to trigger Enrage, but that’s far too situational, even with the cantrip attached to it. It can work out sometimes, but you’ll end up cutting it a lot more than you’ll end up playing it
Pro Rating: 0.0 Pro Comment: As is the case in most formats, destroying lands isn’t worth doing in this format, even with life loss tacked on.
Pro Rating: 2.5 Pro Comment: This is worse than it looks. It definitely comes with a powerful Enrage ability that can pump the entire board, but the card overall is pretty clunky for an aggressive format. It certainly isn’t bad but it isn’t the power house it would be in a lot of formats either.
Pro Rating: 3.5 Pro Comment: This has nice stats and it is highly disruptive, as taking your opponent’s best card from them on turn two is a big deal. You’re usually going to be taking removal, since if you don’t they will just kill your Freebooter in most cases, but that’s plenty good.
Pro Rating: 2.0 Pro Comment: This is pretty narrow, but there are a whole lot of X/2s in this format that you want to kill, so it performs better in this format than it would in most.
Pro Rating: 1.5 Pro Comment: You won’t end up playing this in all of your dinosaur decks. You have to end up in one that is really interested in ramp for it be worth it, and not all of them are.
Pro Rating: 3.0 Pro Comment: This tends to come down and kill something pretty often, while also giving you a body that can trade – and obviously that’s a 2-for-1. The Raid requirement is real, but you can get it going often enough for this to be a pretty nice card
Pro Rating: 1.5 Pro Comment: This is pretty expensive for stats that aren’t all that impressive for a vehicle. You can crew it for a reasonable two power, but it doesn’t really feel like you’re getting a deal with this
Pro Rating: 2.0 Pro Comment: This is a nice little trick for the Vampire decks. +2/+2 for one mana is always a decent rate for aggro decks, as it can really help you win combat – and that’s even more true if you’re using it on a Vampire.
Pro Rating: 4.0 Pro Comment: This is excellent. It can kill most creatures in this format for very little mana, and obviously it can provide you with some reach in the late game
Pro Rating: 2.5 Pro Comment: As always, the dual land cycle in this set offers nice fixing that you should be interested in if they are in your exact color pair, or if they help you splash something.
Pro Rating: 2.0 Pro Comment: This has passable stats and a useful enough creature type. It’s a decent two drop.
Pro Rating: 2.0 Pro Comment: Flying and +2/+2 for two mana is actually a really good rate on an Aura, and this format also has a couple of prime targets for it that are really hard to kill (Adanto Vanguard and Jade Guardian). This is an Aura you’ll actually play a decent chunk of the time
Pro Rating: 1.5 Pro Comment: This gives a nice boost for the cost, though you won’t often be able to take real advantage of the Haste, since you would need to cast the creature and have the mana to cast this. Like all Auras, it can be pretty risky.
Pro Rating: 2.5 Pro Comment: This is a solid merfolk payoff, and it really represents a source of inevitability for your opponent. It does attack as just a 1/1 more often than you might think, but if you buff it some it becomes more problematic
Pro Rating: 1.5 Pro Comment: Card’s that just gain you life are basically always bad in Limited, and that’s even true with this card. It is a little better than most, because it can be sort of a legit win condition sometimes, since you get to put it back in your deck and draw it again, but you have to be gaining some insane life with this to make that happen.
Pro Rating: 4.0 Pro Comment: This thing is a real pain to deal with. It is incredibly difficult to kill and attacks pretty hard. It is an especially good place to put Auras and other enhancements, since it has an ability that allows it to protect itself. And on top of that, it has a useful creature type! This is a two drop that will really make your opponent sweat all game long.
Pro Rating: 2.0 Pro Comment: This is narrow removal, though it is reasonably efficient when it does have targets.
Pro Rating: 0.0 Pro Comment: This is really big…but you just aren’t in the market for a vanilla 8-mana 9/9 in this format. Colossal Dreadmaw is where you want to be if you want a top-curve dino
Pro Rating: 2.0 Pro Comment: In some formats, this would be a candidate for one of Green’s best commons, but this isn’t that format. Gray Ogre stats are rough in a format with tons of efficient creatures, and ramping isn’t really something you find yourself doing a ton in the format