Pro Rating: 2.0 Pro Comment: This is surprisingly effective in this format. You often want to protect your small evasive creatures from removal, and this definitely does the job.
Pro Rating: 3.0 Pro Comment: This definitely has some mediocre Hill Giant Stats, but they are passable. The mana sink ability here is definitely powerful though, as turning your lands into creatures is a good way to gain an advantage
Pro Rating: 3.0 Pro Comment: This card is one of the ideal Common payoffs for the Vampire deck in this format. +2/+0 can really allow you to send in a whole lot of creatures, including tokens with lifelink, and in a pinch it can even just pump itself, though it is far better when you can use it to just keep sending in a threatening creature every turn
Pro Rating: 2.5 Pro Comment: Three mana is a decent deal for two creatures with lifelink that have a useful type.
Pro Rating: 0.0 Pro Comment: There’s not enough graveyard stuff going on in this format for this to be a real sideboard card, and the life gain effect alone isn’t worth it.
Pro Rating: 2.0 Pro Comment: This doesn’t do a great job of blocking things in this format, since there are so many cheap Common creatures with evasion, and that’s kind of what you would want this card for. Explore is still nice value of course, but neither outcome feels that great
Pro Rating: 1.0 Pro Comment: This is a terrible signpost Uncommon, and that really hurts the GW deck. It is basically a 7-mana 6/6 that gives you some high toughness upside, but the GW deck tends to just be a dinosaur deck that doesn’t care about toughness very much, and that’s largely because this payoff is so expensive and underwhelming.
Pro Rating: 1.5 Pro Comment: This is Mind Rot with some decent treasure upside, but like Mind Rot usually is, it is a borderline playable and not much more than that.
Pro Rating: 0.0 Pro Comment: Yeah, this isn’t a real buildaround in this format. There just isn’t enough other milling stuff going on
Pro Rating: 3.5 Pro Comment: Flashing this in to block something with 3 or less power feels pretty awesome, as it will kill the attacker and give you a 5/5 when you untap, and the fail case is still a sizable dino that can threaten to grow.
Pro Rating: 3.5 Pro Comment: It isn’t very hard to have targets for this, especially because it can also target itself, and it ends up giving you a ton of value for your mana
Pro Rating: 1.5 Pro Comment: If your deck needs another dinosaur, this can do the job – but you’re hoping to get a better one
Pro Rating: 3.0 Pro Comment: This end sup with Flying a lot and is one of the better two drops for the Blue-Green deck
Pro Rating: 4.0 Pro Comment: A 5/5 is huge in this format, so tacking on Haste and Trample makes for a pretty monstrous creature, one that can end games on its own
Pro Rating: 4.5 Pro Comment: This 3-mana 3/2 draws you a card often enough that its pretty darn sweet. Sure, you take some damage along the way, but you’ll have lots of lands and probably a pretty low curve, so you can endure that for all the extra cards
Pro Rating: 2.0 Pro Comment: This format has a ton of X/1s, so this is actually something you can play in your main deck without feeling terrible. It is probably still better to start in your sideboard, but if you’re in need of one more playable card, it can do it.
Pro Rating: 4.0 Pro Comment: Don’t fixate on the fact this can’t kill Merfolk. It still kills almost everything in the format, and it does it incredibly efficiently
Pro Rating: 2.5 Pro Comment: This is worse than it looks. It definitely comes with a powerful Enrage ability that can pump the entire board, but the card overall is pretty clunky for an aggressive format. It certainly isn’t bad but it isn’t the power house it would be in a lot of formats either.
Pro Rating: 4.0 Pro Comment: He comes with the ability to protect himself with tokens, and that’s always huge, because it means he can stick around more effectively. His +1 lets you loot if you have a creature do combat which isn’t amazing, but its not too bad either if you’re already ahead. If you are ahead he lets you press your advantage pretty well, especially because his ultimate makes copies that you can generate even more value from.
Pro Rating: 3.5 Pro Comment: This is a really nice treasure payoff, but turning three of them into a card is no joke. You won’t always have the time to use the other ability, but when you can it is obviously fuel the card draw