Pro Rating: 4.0 Pro Comment: This is probably the best Common in the set. The stats boost it offers you is big – especially when you equip it for free - and most of your decks will end up with at least some Pirates in it. +2/+1 is big in this format filled with smaller creatures
Pro Rating: 3.5 Pro Comment: These have passable stats and the ability to ramp and fix your mana is pretty real
Pro Rating: 3.5 Pro Comment: 4 mana is kind of a lot for sorcery-speed removal, but this can answer any nonland permanent and that’s pretty nice. Occasionally you’ll even get to keep your opponent from casting other copies of the card you exile, but that won’t come up very much.
Pro Rating: 4.5 Pro Comment: It is pretty hard for your opponent to interact with this card without getting 2-for-1’d. The Enrage ability is just really good, and it has above-rate stats too. The high toughness makes it more doable to trigger it multiple times too
Pro Rating: 3.5 Pro Comment: Obviously you need a decent number of noncreature spells to really power the Champion, but once you have those this can be a big problem when it attacks your opponent, as they have to consider the fact that it might get bigger, and that makes it hard for them to block
Pro Rating: 1.5 Pro Comment: While this is a tribal set, it isn’t so tribal that a land like this ends up being worth it. It usually does more damage to your mana than its worth
Pro Rating: 3.0 Pro Comment: This is a bit underwhelming if you don’t get Raid going, but a two mana ½ Flyer isn’t the end of the world, especially in a format where you can buff your evasive creatures pretty easily
Pro Rating: 2.5 Pro Comment: This is another solid Explore creature where either outcome gives you something pretty decent. You either end up with a 4-mana 3/3 with Menace and Surveil 1, or you get a 4-mana 2/2 with Menace that draws you a card
Pro Rating: 1.5 Pro Comment: This format is a tribal one, but you aren’t really interested in this unless you’re in the Dino deck, and even if you are it feels too narrow to be very good
Pro Rating: 4.0 Pro Comment: 3 mana for 3 damage to any target is a nice deal, and the fact you can sink mana into this late and get it back every turn is pretty sweet
Pro Rating: 4.0 Pro Comment: This is an excellent Common. Even if it always did 3 it would be good, but you can get it do 6 pretty often, and that’s enough to kill almost everything in the format.
Pro Rating: 1.5 Pro Comment: You won’t end up playing this in all of your dinosaur decks. You have to end up in one that is really interested in ramp for it be worth it, and not all of them are.
Pro Rating: 2.5 Pro Comment: This ends up attacking as a 3/3 often enough that it’s a pretty nice Common
Pro Rating: 0.0 Pro Comment: This is unplayable. There aren’t enough activated abilities around that are worth turning off, and even if you do name something where you take away an ability, you aren’t going to get a full card of value out of this
Pro Rating: 3.0 Pro Comment: This is better than it looks. This format is very aggressive, so two drops and life link are better than normal, and it sports a useful creature type! It isn’t hard to enhance your vampire’s stats in this format, and the Soldier is a great way to do that.
Pro Rating: 2.0 Pro Comment: This is a decent payoff for Pirates, but it is surprisingly unaggressive. It can definitely do some damage, but the best Pirate cards in this format can actually attack
Pro Rating: 2.0 Pro Comment: This has surprisingly passable stats in this format. It is bigger than most other aerial creatures.
Pro Rating: 1.5 Pro Comment: If you need a two drop Vampire, and sometimes you do, this does that. Generally, though, you’re hoping for one that actually does some other stuff.
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 7.50 Total Times Seen 5
Pro Rating: 2.0 Pro Comment: This isn’t really the Vampire payoff you’re looking for. The creature is really inefficient – and 5 mana is a lot in this format – so the payoff isn’t that impressive. It can definitely do some damage, and you’ll end up playing it in your vampire decks, but you’re more interested in finding ways to buff your vampires than an effect like this
Pro Rating: 3.5 Pro Comment: If you can transform this, you end up with a very powerful land. Sinking mana into it to repeatedly create 1/1s is really good. And, over all, transforming it isn’t that hard in most White decks in this format. Playing it on turn one is obviously the spiciest way to go, but you can even get it going late.