Pro Rating: 0.5 Pro Comment: This is purely a sideboard card. On occasion you will have an opponent with enough Enchantments to make this matter.
Pro Rating: 2.5 Pro Comment: Looting off of Raid is nice, but it isn’t that great. The creature does have nice stats at least
Pro Rating: 2.0 Pro Comment: Making spells cost more to target merfolk is definitely upside, but it isn’t that great in Limited, and this creature’s sub-par stats keep it from being something you want to go after aggressively
Pro Rating: 2.5 Pro Comment: This is a solid merfolk payoff, and it really represents a source of inevitability for your opponent. It does attack as just a 1/1 more often than you might think, but if you buff it some it becomes more problematic
Pro Rating: 2.5 Pro Comment: This is worse than it looks. It definitely comes with a powerful Enrage ability that can pump the entire board, but the card overall is pretty clunky for an aggressive format. It certainly isn’t bad but it isn’t the power house it would be in a lot of formats either.
Pro Rating: 2.5 Pro Comment: This can be pretty sweet if it has a good creature to copy, but there are times where having another copy of something you have in play doesn’t accomplish much, and this is incredibly vulnerable when it isn’t copying things
Pro Rating: 3.0 Pro Comment: This has very solid stats and gains you a decent chunk of life. Just trading with it against aggressive decks feels pretty good, and the Vampire typing is important!
Pro Rating: 2.0 Pro Comment: This can have a huge impact on the game late, suddenly giving you an unbeatable attack. However, there are some problems here that really limit this card. The mana cost is huge in any format, but its especially true in this one. Additionally, it has terrible base stats that mean it can die to a whole lot of cheaper removal int his format. Because you have to attack to get the double strike thing to go off, this is a big problem. You definitely play it sometimes in the top curve of your dino deck if you’re good at ramping, but it definitely isn’t great.
Pro Rating: 3.5 Pro Comment: These have passable stats and the ability to ramp and fix your mana is pretty real
Pro Rating: 1.5 Pro Comment: This is pretty expensive for stats that aren’t all that impressive for a vehicle. You can crew it for a reasonable two power, but it doesn’t really feel like you’re getting a deal with this
Pro Rating: 0.5 Pro Comment: This format doesn’t really have enough of either of these permanent types for this to be anything more than a sideboard card. Drawing a card is obviously a great thing to tack on, as it is a 2-for-1, but if you don’t have targets, it doesn’t matter
Pro Rating: 2.5 Pro Comment: Time ebb effects are nice, because they give Blue a way to actually trade 1-for-1, but obviously your opponent just drawing the card again isn’t quite as good as outright destroying it. Still, this being an Instant is nice, especially in a format where people are doing all kinds of instant speed shenanigans.
Pro Rating: 2.0 Pro Comment: This is probably the best card in this cycle, and that’s because it starts out as a two mana 2/2, which is much better than how the others start! The late game effect won’t come up a ton, but its decent upside
Pro Rating: 4.0 Pro Comment: This gets the majority of its value out of just being a 5-mana 4/4 with Menace and Deathtouch. The ETB ability is definitely nice, and sometimes it will allow you to find lethal the turn it comes down, but because it is symmetrical it isn’t like it has a big impact on the race. All that said, it is a really good card – just not a bomb
Pro Rating: 4.0 Pro Comment: This is a great removal spell. Obviously you’ll mostly be taking down creatures with it, and exiling them entirely is definitely nice, as is two life. You get a great deal for the mana investment here
Pro Rating: 2.0 Pro Comment: These effects are always kind of underwhelming, because you usually have to give up some sort of resource in order for this effect to kill an opposing creature. However, in a format with Raid and decent combat tricks, it does get a bit better, and the times where you play this as a 4-mana 3/3 that kills something feel pretty good.
Pro Rating: 3.5 Pro Comment: Like with most of the Explore cards, this is a nice rate no matter which thing end sup happening. A 3-mana 2/3 Flyer with Surveil 1 is a nice rate, as is a 3-mana ½ Flyer that draws you a card
Pro Rating: 1.0 Pro Comment: This type of effect is bad in most formats, and that’s true here too! Sure, it cycles itself, but the effect it gives you is just too minor.
Pro Rating: 2.5 Pro Comment: This is harder to set up than it looks at first. Its easy to imagine scenarios where its just massive, and those things do happen, but one awkward thing about it is that it isn’t really a Flash creature that actually ambushes stuff, because most creatures die during combat. So the usual way this works is that you make a couple of trades and then you flash it in at the end of your opponents’ turn and get a reasonably efficient creature. But there are plenty of turns where it is just a 1/1 or a 2/2, and while a 2/2 is passable, it certainly isn’t special
Pro Rating: 2.0 Pro Comment: This isn’t anything special, but it definitely can ambush creatures sometimes, and it gives you a sort of decent flyer too