Draft Trainer

Ixalan Limited Quiz

Answered: 0/20
Accuracy: 0
Deadeye Quartermaster
Pro Rating: 0.0 // 2.5
Pro Comment: Obviously, you can’t play this if you don’t have any Equipment or Vehicles. This format does have some decent examples of those at lower rarities though, and if you’ve got enough for this to be a 4-mana 2/2 that draws you one of them, that’s not too bad.
Raging Swordtooth
Pro Rating: 3.5
Pro Comment: This can come down and really mess up your opponents’ board – this format has a lot of X/1s, especially in the non-Dino decks. IT can also trigger Enrage for you, which is nice – but…awkwardly, it can also trigger opposing Enrage which isn’t very much fun. Still, you get to choose when to play this thing, and if you pick your spot this card is amazing, especially because you get a big efficient creature too!
Carnage Tyrant
Pro Rating: 5.0
Pro Comment: Obviously, this is a bomb. It is very tough for your opponent to deal with it thanks to HExproof, and its absolutely massive size plays very well in this format
Hostage Taker
Pro Rating: 5.0
Pro Comment: This card is insane. It’s a removal spell that also gives you the creature that you remove! You do need to untap and play that creature most of the time, but this still gives you insane value and is basically a 3-for-1, so it’s a bomb
Blight Keeper
Pro Rating: 1.5
Pro Comment: This has decent stats as a one mana 1/1 Flyer and it does have some late game utility, though you don’t often reach that stage of the game
Run Aground
Pro Rating: 2.5
Pro Comment: Time ebb effects are nice, because they give Blue a way to actually trade 1-for-1, but obviously your opponent just drawing the card again isn’t quite as good as outright destroying it. Still, this being an Instant is nice, especially in a format where people are doing all kinds of instant speed shenanigans.
Territorial Hammerskull
Pro Rating: 3.5
Pro Comment: This is one of the best Commons in the set. It can lead to absolutely absurd starts where your opponent just doesn’t get to block, and its ability stays relevant all game long, forcing your opponent to really respect it by leaving more creature’s back. Throwing in tricks or removal really makes it even better!
Tocatli Honor Guard
Pro Rating: 1.5
Pro Comment: If your deck doesn’t happen to have very many creatures with ETB abilities, this is an alright inclusion, because it isn’t likely to impact you much and it is likely to affect your opponent a tiny bit.
Steadfast Armasaur
Pro Rating: 3.0
Pro Comment: This can attack and block pretty well on a lot of boards, since it can threaten to kill a decent chunk of creatures who choose to engage with it. Needing to have the mana available is a real cost, and it isn’t quite as easy to take advantage of the ability as it might look at first, but it does definitely alter the way your opponent attacks and blocks.
Perilous Voyage
Pro Rating: 2.5
Pro Comment: This pretty efficiently bounces a nonland permanent, and its nice that if you aren’t getting good tempo with it, you at least get to Scry 2!
Mavren Fein, Dusk Apostle
Pro Rating: 4.5
Pro Comment: This is a 3-mana bomb. Obviously you need a vampire deck to really get there, but obviously that’s one of the format’s primary archetypes, so it isn’t far-fetched you do. Even on its own, it is a 3-mana 2/2 that makes a 1/1 when it attacks – which isn’t great but it is a very reasonable floor on a card that is an absolutely insane creature token engine.
Sorcerous Spyglass
Pro Rating: 0.0
Pro Comment: This is unplayable. There aren’t enough activated abilities around that are worth turning off, and even if you do name something where you take away an ability, you aren’t going to get a full card of value out of this
Firecannon Blast
Pro Rating: 4.0
Pro Comment: This is an excellent Common. Even if it always did 3 it would be good, but you can get it do 6 pretty often, and that’s enough to kill almost everything in the format.
Wakening Sun's Avatar
Pro Rating: 2.0
Pro Comment: Obviously the effect here is massively powerful, but getting to 8 mana is very challenging.
Sunrise Seeker
Pro Rating: 1.5
Pro Comment: Most things with Explore are solid or better, but the cost here is just too much for it to ever be something you’re excited about, especially in a format that is often decided by lower drop creatures.
Bloodcrazed Paladin
Pro Rating: 2.5
Pro Comment: This is harder to set up than it looks at first. Its easy to imagine scenarios where its just massive, and those things do happen, but one awkward thing about it is that it isn’t really a Flash creature that actually ambushes stuff, because most creatures die during combat. So the usual way this works is that you make a couple of trades and then you flash it in at the end of your opponents’ turn and get a reasonably efficient creature. But there are plenty of turns where it is just a 1/1 or a 2/2, and while a 2/2 is passable, it certainly isn’t special
Deeproot Champion
Pro Rating: 3.5
Pro Comment: Obviously you need a decent number of noncreature spells to really power the Champion, but once you have those this can be a big problem when it attacks your opponent, as they have to consider the fact that it might get bigger, and that makes it hard for them to block
Kinjalli's Caller
Pro Rating: 1.5
Pro Comment: You won’t end up playing this in all of your dinosaur decks. You have to end up in one that is really interested in ramp for it be worth it, and not all of them are.
Grazing Whiptail
Pro Rating: 2.5
Pro Comment: This ends up holding your opponent’s aerial creatures down, and is a pretty good attacker when you need it to be
Thundering Spineback
Pro Rating: 2.5
Pro Comment: If you can play this and then untap you are going to be in good shape, as cranking out dinosaurs every turn is a big deal, as is pumping your Dinosaurs. But all high mana cards in this format get downgraded because the format is so aggressive.
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